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hub / github.com/OneLoneCoder/olcPixelGameEngine / ResourceBuffer

Class ResourceBuffer

olcPixelGameEngine.h:1040–1044  ·  view source on GitHub ↗

O------------------------------------------------------------------------------O | olc::ResourcePack - A virtual scrambled filesystem to pack your assets into | O------------------------------------------------------------------------------O

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1038 // | olc::ResourcePack - A virtual scrambled filesystem to pack your assets into |
1039 // O------------------------------------------------------------------------------O
1040 struct ResourceBuffer : public std::streambuf
1041 {
1042 ResourceBuffer(std::ifstream& ifs, uint32_t offset, uint32_t size);
1043 std::vector<char> vMemory;
1044 };
1045
1046 class ResourcePack : public std::streambuf
1047 {

Callers 1

GetFileBufferMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected