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Enum DudeState

examples/TEST_Animate2D.cpp:72–75  ·  view source on GitHub ↗

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70 // and animation. The physics side of things moves the dude around according to state,
71 // while the animator chooses the frames based upon state and time
72 enum class DudeState: uint8_t
73 {
74 WALK_N, WALK_S, WALK_E, WALK_W, IDLE_STAND, LAUGH, CHEER, YES, NO
75 };
76
77 // !! - IMPORTANT - !!
78 // The animation set

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