| 70 | // and animation. The physics side of things moves the dude around according to state, |
| 71 | // while the animator chooses the frames based upon state and time |
| 72 | enum class DudeState: uint8_t |
| 73 | { |
| 74 | WALK_N, WALK_S, WALK_E, WALK_W, IDLE_STAND, LAUGH, CHEER, YES, NO |
| 75 | }; |
| 76 | |
| 77 | // !! - IMPORTANT - !! |
| 78 | // The animation set |
nothing calls this directly
no outgoing calls
no test coverage detected