MCPcopy Create free account
hub / github.com/OneLoneCoder/olcPixelGameEngine / Renderer

Class Renderer

olcPixelGameEngine.h:1260–1282  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1258 };
1259
1260 class Renderer
1261 {
1262 public:
1263 virtual ~Renderer() = default;
1264 virtual void PrepareDevice() = 0;
1265 virtual olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) = 0;
1266 virtual olc::rcode DestroyDevice() = 0;
1267 virtual void DisplayFrame() = 0;
1268 virtual void PrepareDrawing() = 0;
1269 virtual void SetDecalMode(const olc::DecalMode& mode) = 0;
1270 virtual void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) = 0;
1271 virtual void DrawDecal(const olc::DecalInstance& decal) = 0;
1272 virtual void DoGPUTask(const olc::GPUTask& task) = 0;
1273 virtual void Set3DProjection(const std::array<float, 16>& mat) = 0;
1274 virtual uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered = false, const bool clamp = true) = 0;
1275 virtual void UpdateTexture(uint32_t id, olc::Sprite* spr) = 0;
1276 virtual void ReadTexture(uint32_t id, olc::Sprite* spr) = 0;
1277 virtual uint32_t DeleteTexture(const uint32_t id) = 0;
1278 virtual void ApplyTexture(uint32_t id) = 0;
1279 virtual void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) = 0;
1280 virtual void ClearBuffer(olc::Pixel p, bool bDepth) = 0;
1281 static olc::PixelGameEngine* ptrPGE;
1282 };
1283
1284 class Platform
1285 {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected