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Functions845 in github.com/OneLoneCoder/olcPixelGameEngine

↓ 382 callersMethodpush_back
Adds an item to back of Queue
extensions/olcPGEX_Network.h:241
↓ 90 callersMethodsize
returns size of entire message packet in bytes
extensions/olcPGEX_Network.h:109
↓ 49 callersMethodend
utilities/olcUTIL_QuadTree.h:315
↓ 41 callersMethodresize
utilities/olcUTIL_QuadTree.h:202
↓ 40 callersMethodDecal
O------------------------------------------------------------------------------O | olc::Decal IMPLEMENTATION
olcPixelGameEngine.h:2188
↓ 39 callersMethoda
utilities/olcUTIL_Hardware3D.h:249
↓ 37 callersMethodSprite
O------------------------------------------------------------------------------O | olc::Sprite IMPLEMENTATION
olcPixelGameEngine.h:1988
↓ 34 callersMethodmag2
Returns magnitude squared of vector (useful for fast comparisons)
utilities/olcUTIL_Geometry2D.h:249
↓ 31 callersMethodsize
utilities/olcUTIL_QuadTree.h:140
↓ 30 callersMethodbegin
utilities/olcUTIL_QuadTree.h:310
↓ 30 callersMethodempty
Returns true if Queue has no items
extensions/olcPGEX_Network.h:261
↓ 29 callersMethodside
Return which side of the line does a point lie
utilities/olcUTIL_Geometry2D.h:602
↓ 26 callersMethodolc_UpdateMouseState
olcPixelGameEngine.h:4592
↓ 25 callersMethodAddFrame
Adds a frame to this sequence
utilities/olcUTIL_Animate2D.h:126
↓ 19 callersMethodFillRectDecal
extensions/olcPGEX_TransformedView.h:662
↓ 18 callersMethodclear
Set all elements to 0
utilities/olcUTIL_Hardware3D.h:459
↓ 18 callersMethodvector
Get vector pointing from start to end
utilities/olcUTIL_Geometry2D.h:570
↓ 17 callersFunctioncontains
utilities/olcUTIL_Geometry2D.h:1024
↓ 17 callersMethodinsert
Insert a region into this area
utilities/olcUTIL_QuadTree.h:104
↓ 16 callersMethodGetMouse
olcPixelGameEngine.h:2657
↓ 15 callersMethodScreenWidth
olcPixelGameEngine.h:2682
↓ 14 callersMethodCreate
olcPixelGameEngine.h:2232
↓ 14 callersMethodSetDecalMode
olcPixelGameEngine.h:3479
↓ 14 callersMethoddot
Calculates scalar dot product between this and another vector
utilities/olcUTIL_Hardware3D.h:205
↓ 13 callersMethodnorm
Returns normalised version of vector
utilities/olcUTIL_Geometry2D.h:255
↓ 13 callersMethodside_count
Returns side count: 4
utilities/olcUTIL_Geometry2D.h:710
↓ 12 callersFunctionDrawDecal
olcPixelGameEngine.h:6228
↓ 12 callersMethodGetPixel
olcPixelGameEngine.h:2045
↓ 12 callersMethodSize
olcPixelGameEngine.h:2152
↓ 12 callersMethodolc_UpdateKeyState
olcPixelGameEngine.h:4597
↓ 11 callersMethodDraw
extensions/olcPGEX_QuickGUI.h:441
↓ 11 callersMethodGetTextSizeProp
olcPixelGameEngine.h:4159
↓ 11 callersMethodStart
extensions/olcPGEX_Shaders.h:655
↓ 10 callersFunctionfilter_duplicate_points
utilities/olcUTIL_Geometry2D.h:527
↓ 9 callersMethodAddState
Add a named Frame sequence as a state
utilities/olcUTIL_Animate2D.h:228
↓ 9 callersMethodDrawStringPropDecal
extensions/olcPGEX_TransformedView.h:657
↓ 9 callersFunctionPixelF
olcPixelGameEngine.h:1975
↓ 9 callersFunctionSetDecalMode
olcPixelGameEngine.h:6191
↓ 9 callersMethodSetPixel
olcPixelGameEngine.h:2050
↓ 9 callersMethodcross
Calculates 'scalar' cross product between this and another vector (useful for winding orders)
utilities/olcUTIL_Geometry2D.h:298
↓ 9 callersMethoddot
Calculates scalar dot product between this and another vector
utilities/olcUTIL_Geometry2D.h:292
↓ 9 callersMethodlength
Get length of line
utilities/olcUTIL_Geometry2D.h:576
↓ 9 callersMethodnorm
Returns normalised version of vector
utilities/olcUTIL_Hardware3D.h:174
↓ 8 callersMethodFillRect
extensions/olcPGEX_TransformedView.h:454
↓ 8 callersMethodGetData
olcPixelGameEngine.h:2123
↓ 8 callersMethodUpdateViewport
olcPixelGameEngine.h:5737
↓ 8 callersMethodcount
Returns number of items in Queue
extensions/olcPGEX_Network.h:268
↓ 8 callersFunctionintersects
utilities/olcUTIL_Geometry2D.h:1148
↓ 8 callersMethodmag
Returns magnitude of vector
olcPixelGameEngine.h:659
↓ 8 callersMethodolc_UpdateKeyFocus
olcPixelGameEngine.h:4608
↓ 8 callersMethodtop
Get line segment from top side of rectangle
utilities/olcUTIL_Geometry2D.h:664
↓ 7 callersMethodSample
olcPixelGameEngine.h:2084
↓ 7 callersMethodclear
Clears Queue
extensions/olcPGEX_Network.h:275
↓ 7 callersMethodcross
Calculates cross product between this and another vector
utilities/olcUTIL_Hardware3D.h:211
↓ 6 callersMethodApplicationCleanUp
olcPixelGameEngine.h:7308
↓ 6 callersMethodClear
extensions/olcPGEX_Shaders.h:755
↓ 6 callersMethodConstruct
olcPixelGameEngine.h:2486
↓ 6 callersMethodDrawPartialDecal
extensions/olcPGEX_Shaders.h:789
↓ 6 callersMethodDrawRect
extensions/olcPGEX_TransformedView.h:444
↓ 6 callersMethodDrawStringProp
olcPixelGameEngine.h:4176
↓ 6 callersMethodEnd
extensions/olcPGEX_Shaders.h:707
↓ 6 callersMethodFillCircle
extensions/olcPGEX_TransformedView.h:434
↓ 6 callersMethodMakeEffect
extensions/olcPGEX_Shaders.h:487
↓ 6 callersFunctionPixelLerp
olcPixelGameEngine.h:1980
↓ 6 callersMethodSetTargetDecal
extensions/olcPGEX_Shaders.h:646
↓ 6 callersFunctionclosest
utilities/olcUTIL_Geometry2D.h:803
↓ 6 callersMethodolc_UpdateMouse
olcPixelGameEngine.h:4575
↓ 6 callersMethodolc_UpdateMouseWheel
olcPixelGameEngine.h:4570
↓ 6 callersMethodtranslate
extensions/olcPGEX_Wireframe.h:91
↓ 5 callersMethodDrawPartialSprite
extensions/olcPGEX_TransformedView.h:516
↓ 5 callersMethodIsTextEntryEnabled
olcPixelGameEngine.h:4389
↓ 5 callersMethodScreenHeight
olcPixelGameEngine.h:2687
↓ 5 callersMethodSetPixelMode
olcPixelGameEngine.h:4229
↓ 5 callersFunctionoverlaps
utilities/olcUTIL_Geometry2D.h:1105
↓ 5 callersMethodperp
Returns vector at 90 degrees to this one
utilities/olcUTIL_Geometry2D.h:262
↓ 4 callersMethodApplyTexture
olcPixelGameEngine.h:5725
↓ 4 callersMethodClearBuffer
olcPixelGameEngine.h:2963
↓ 4 callersMethodCreateDevice
olcPixelGameEngine.h:5340
↓ 4 callersMethodDestroyDevice
olcPixelGameEngine.h:5412
↓ 4 callersMethodDrawLine
extensions/olcPGEX_TransformedView.h:414
↓ 4 callersMethodForward
extensions/olcPGEX_Graphics2D.h:268
↓ 4 callersMethodGetFileBuffer
olcPixelGameEngine.h:2443
↓ 4 callersMethodUpdate
olcPixelGameEngine.h:2205
↓ 4 callersMethodbottom
Get line segment from bottom side of rectangle
utilities/olcUTIL_Geometry2D.h:670
↓ 4 callersMethodceil
Rounds both components up
olcPixelGameEngine.h:690
↓ 4 callersFunctioncollision
utilities/olcUTIL_Geometry2D.h:2322
↓ 4 callersMethodfloor
Rounds both components down
olcPixelGameEngine.h:684
↓ 4 callersMethodleft
Get line segment from left side of rectangle
utilities/olcUTIL_Geometry2D.h:676
↓ 4 callersMethodmag2
Returns magnitude squared of vector (useful for fast comparisons)
olcPixelGameEngine.h:665
↓ 4 callersMethodmax
Returns 'element-wise' max of this and another vector
utilities/olcUTIL_Geometry2D.h:280
↓ 4 callersMethodmin
Returns 'element-wise' min of this and another vector
utilities/olcUTIL_Geometry2D.h:286
↓ 4 callersMethodolc_UpdateWindowSize
olcPixelGameEngine.h:4557
↓ 4 callersMethodpop_front
Removes and returns item from front of Queue
extensions/olcPGEX_Network.h:223
↓ 4 callersMethodreflect
Assuming this vector is incident, given a normal, return the reflection
utilities/olcUTIL_Geometry2D.h:346
↓ 4 callersMethodright
Get line segment from right side of rectangle
utilities/olcUTIL_Geometry2D.h:682
↓ 3 callersMethodAppendStatus
extensions/olcPGEX_Shaders.h:416
↓ 3 callersMethodApplicationStartUp
olcPixelGameEngine.h:7304
↓ 3 callersMethodCreateWindowPane
olcPixelGameEngine.h:7397
↓ 3 callersMethodDrawDecal
olcPixelGameEngine.h:3456
↓ 3 callersMethodGetPixelMode
olcPixelGameEngine.h:4234
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