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hub / github.com/OneLoneCoder/olcPixelGameEngine / AddState

Method AddState

utilities/olcUTIL_Animate2D.h:228–232  ·  view source on GitHub ↗

Add a named Frame sequence as a state

Source from the content-addressed store, hash-verified

226 public:
227 // Add a named Frame sequence as a state
228 inline void AddState(const StatesEnum& sStateName, const FrameSequence& sequence)
229 {
230 m_vSequences.emplace_back(sequence);
231 m_mapStateIndices[sStateName] = m_vSequences.size() - 1;
232 }
233
234 private:
235 std::vector<FrameSequence> m_vSequences;

Callers 1

OnUserCreateMethod · 0.80

Calls 1

sizeMethod · 0.45

Tested by 1

OnUserCreateMethod · 0.64