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/
github.com/OneLoneCoder/olcPixelGameEngine
/ ApplyTexture
Method
ApplyTexture
olcPixelGameEngine.h:5725–5728 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
5723
}
5724
5725
void ApplyTexture(uint32_t id) override
5726
{
5727
glBindTexture(GL_TEXTURE_2D, id);
5728
}
5729
5730
void ClearBuffer(olc::Pixel p, bool bDepth) override
5731
{
Callers
4
Update
Method · 0.45
UpdateSprite
Method · 0.45
adv_FlushLayer
Method · 0.45
olc_CoreUpdate
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected