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Functions4,163 in github.com/OpenXcom/OpenXcom

MethodbtnCancelClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/UfoDetectedState.cpp:219
MethodbtnCancelClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/ConfirmNewBaseState.cpp:131
MethodbtnCancelClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/BuildNewBaseState.cpp:371
MethodbtnCancelClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/MultipleTargetsState.cpp:154
MethodbtnCancelClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/ConfirmDestinationState.cpp:147
MethodbtnCancelClick
* Closes the window. * @param action Pointer to an action. */
src/Geoscape/InterceptState.cpp:177
MethodbtnCancelClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/SelectDestinationState.cpp:327
MethodbtnCautiousClick
* Switches to Cautious mode (maximum weapon range). * @param action Pointer to an action. */
src/Geoscape/DogfightState.cpp:1330
MethodbtnCentreClick
* Centers on the UFO and returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/AlienTerrorState.cpp:121
MethodbtnCentreClick
* Centers on the UFO and returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/UfoDetectedState.cpp:208
MethodbtnClearClick
* Empties the contents of the craft, moving all of the items back to the base. */
src/Basescape/CraftEquipmentState.cpp:597
MethodbtnClick
* Executes the action corresponding to this action menu item. * @param action Pointer to an action. */
src/Battlescape/PrimeGrenadeState.cpp:139
MethodbtnCountryListClick
* Handles a click on a country button. * @param action Pointer to an action. */
src/Geoscape/GraphsState.cpp:500
MethodbtnCraftsClick
* Goes to the Crafts screen. * @param action Pointer to an action. */
src/Basescape/BasescapeState.cpp:296
MethodbtnCrewClick
* Goes to the Select Squad screen. * @param action Pointer to an action. */
src/Basescape/CraftInfoState.cpp:372
MethodbtnCydoniaClick
src/Geoscape/SelectDestinationState.cpp:332
MethodbtnDeathsClick
* Updates the Death Notifications option. * @param action Pointer to an action. */
src/Menu/OptionsBattlescapeState.cpp:311
MethodbtnDefaultClick
* Restores the Options to default settings. * @param action Pointer to an action. */
src/Menu/OptionsBaseState.cpp:268
MethodbtnDisengageClick
* Disengages from the UFO. * @param action Pointer to an action. */
src/Geoscape/DogfightState.cpp:1399
MethodbtnDisplayResolutionDownClick
* Selects a smaller display resolution. * @param action Pointer to an action. */
src/Menu/OptionsVideoState.cpp:355
MethodbtnDisplayResolutionUpClick
* Selects a bigger display resolution. * @param action Pointer to an action. */
src/Menu/OptionsVideoState.cpp:336
MethodbtnEndTurnClick
* Requests the end of turn. This will add a 0 to the end of the state queue, * so all ongoing actions, like explosions are finished first before real
src/Battlescape/BattlescapeState.cpp:1018
MethodbtnEquipClick
* Goes to the Select Equipment screen. * @param action Pointer to an action. */
src/Basescape/CraftInfoState.cpp:381
MethodbtnEquipClick
* Shows the Craft Info screen. * @param action Pointer to an action. */
src/Menu/NewBattleState.cpp:577
MethodbtnFacilitiesClick
* Opens the Build Facilities window. * @param action Pointer to an action. */
src/Basescape/BasescapeState.cpp:305
MethodbtnFinanceClick
* Switches to the Finances screen. * @param action Pointer to an action. */
src/Geoscape/GraphsState.cpp:455
MethodbtnFinanceListClick
* handles a click on a finances button. * @param action Pointer to an action. */
src/Geoscape/GraphsState.cpp:523
MethodbtnFundingClick
* Goes to the Funding screen. * @param action Pointer to an action. */
src/Geoscape/GeoscapeState.cpp:1870
MethodbtnGeoscapeClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/BasescapeState.cpp:359
MethodbtnGeoscapeClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/GraphsState.cpp:340
MethodbtnGlobeCountriesClick
* Changes the Globe Country Borders option. * @param action Pointer to an action. */
src/Menu/OptionsGeoscapeState.cpp:228
MethodbtnGlobePathsClick
* Changes the Globe Flight Paths option. * @param action Pointer to an action. */
src/Menu/OptionsGeoscapeState.cpp:246
MethodbtnGlobeRadarsClick
* Changes the Globe Radar Ranges option. * @param action Pointer to an action. */
src/Menu/OptionsGeoscapeState.cpp:237
MethodbtnGotoBaseClick
* Goes to the base for the respective transfer. * @param action Pointer to an action. */
src/Geoscape/ItemsArrivingState.cpp:192
MethodbtnGotoBaseClick
* Goes to the base for the respective production. * @param action Pointer to an action. */
src/Geoscape/ProductionCompleteState.cpp:132
MethodbtnGotoBaseClick
* Goes to the base for the respective craft. * @param action Pointer to an action. */
src/Geoscape/InterceptState.cpp:186
MethodbtnGraphsClick
* Goes to the Graphs screen. * @param action Pointer to an action. */
src/Geoscape/GeoscapeState.cpp:1843
MethodbtnGroundClick
* Shows more ground items / rearranges them. * @param action Pointer to an action. */
src/Battlescape/InventoryState.cpp:468
MethodbtnGroupPress
src/Menu/OptionsBaseState.cpp:273
MethodbtnHelpClick
* Shows options. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:1007
MethodbtnIncomeClick
* Switches to the Income screen. * @param action Pointer to an action. */
src/Geoscape/GraphsState.cpp:433
MethodbtnInterceptClick
* Picks a craft to intercept the UFO. * @param action Pointer to an action. */
src/Geoscape/AlienTerrorState.cpp:110
MethodbtnInterceptClick
* Picks a craft to intercept the UFO. * @param action Pointer to an action. */
src/Geoscape/UfoDetectedState.cpp:197
MethodbtnInterceptClick
* Opens the Intercept window. * @param action Pointer to an action. */
src/Geoscape/GeoscapeState.cpp:1817
MethodbtnInterceptClick
* Picks a craft to intercept the UFO. * @param action Pointer to an action. */
src/Geoscape/TargetInfoState.cpp:110
MethodbtnInventoryClick
* Goes to the soldier info screen. * Additionally resets TUs for current side in debug mode. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:884
MethodbtnInventoryClick
* Displays the inventory screen for the soldiers * inside the craft. * @param action Pointer to an action. */
src/Basescape/CraftEquipmentState.cpp:610
MethodbtnKneelClick
* Toggles the current unit's kneel/standup status. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:859
MethodbtnLaunchClick
* Launches the blaster bomb. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:1155
MethodbtnLeftHandItemClick
* Shows an action popup menu. When clicked, creates the action. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:1076
MethodbtnLetterboxClick
* Changes the Letterboxing option. * @param action Pointer to an action. */
src/Menu/OptionsVideoState.cpp:516
MethodbtnLevelDownClick
* Changes the currently displayed minimap level. * @param action Pointer to an action. */
src/Battlescape/MiniMapState.cpp:151
MethodbtnLevelUpClick
* Changes the currently displayed minimap level. * @param action Pointer to an action. */
src/Battlescape/MiniMapState.cpp:140
MethodbtnLoadClick
* Opens the Load Game screen. * @param action Pointer to an action. */
src/Menu/PauseState.cpp:149
MethodbtnLoadClick
* Opens the Load Game screen. * @param action Pointer to an action. */
src/Menu/MainMenuState.cpp:138
MethodbtnLockMouseClick
* Changes the Lock Mouse option. * @param action Pointer to an action. */
src/Menu/OptionsVideoState.cpp:525
MethodbtnManufactureClick
* Goes to the Manufacture screen. * @param action Pointer to an action. */
src/Basescape/BasescapeState.cpp:323
MethodbtnManufactureClick
* Open the ManufactureState so the player can dispatch available scientist. * @param action Pointer to an action. */
src/Geoscape/NewPossibleManufactureState.cpp:102
MethodbtnMapDownClick
* Shows the previous map layer. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:838
MethodbtnMapUpClick
* Shows the next map layer. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:828
MethodbtnMemorialClick
* Opens the Memorial screen. * @param action Pointer to an action. */
src/Basescape/SoldiersState.cpp:180
MethodbtnMinimizeClick
* Minimizes the dogfight window. * @param action Pointer to an action. */
src/Geoscape/DogfightState.cpp:1274
MethodbtnMinimizedIconClick
* Maximizes the interception window. * @param action Pointer to an action. */
src/Geoscape/DogfightState.cpp:1642
MethodbtnMonthlyCostsClick
* Goes to the Monthly Costs screen. * @param action Pointer to an action. */
src/Basescape/BaseInfoState.cpp:503
MethodbtnNewBaseClick
* Goes to the Build New Base screen. * @param action Pointer to an action. */
src/Basescape/BasescapeState.cpp:267
MethodbtnNewBattleClick
* Opens the New Battle screen. * @param action Pointer to an action. */
src/Menu/MainMenuState.cpp:129
MethodbtnNewClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/ResearchState.cpp:146
MethodbtnNewGameClick
* Opens the New Game window. * @param action Pointer to an action. */
src/Menu/MainMenuState.cpp:120
MethodbtnNewProductionClick
* Opens the screen with the list of possible productions. * @param action Pointer to an action. */
src/Basescape/ManufactureState.cpp:180
MethodbtnNextClick
* Selects the next soldier. * @param action Pointer to an action. */
src/Battlescape/InventoryState.cpp:432
MethodbtnNextClick
* Selects the next unit. * @param action Pointer to an action. */
src/Battlescape/UnitInfoState.cpp:676
MethodbtnNextClick
* Goes to the next soldier. * @param action Pointer to an action. */
src/Basescape/SoldierInfoState.cpp:634
MethodbtnNextClick
* Shows the next available article. Loops to the first. * @param action Pointer to an action. */
src/Ufopaedia/ArticleState.cpp:137
MethodbtnNextSoldierClick
* Selects the next soldier. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:929
MethodbtnNextStopClick
* Disables reselection of the current soldier and selects the next soldier. * @param action Pointer to an action. */
src/Battlescape/BattlescapeState.cpp:939
MethodbtnNoClick
* Closes the window. * @param action Pointer to an action. */
src/Menu/OptionsDefaultsState.cpp:119
MethodbtnNoClick
src/Menu/DeleteGameState.cpp:104
MethodbtnNoClick
* Closes the window. * @param action Pointer to an action. */
src/Menu/AbandonGameState.cpp:135
MethodbtnNoClick
* Restores the original display options. * @param action Pointer to an action. */
src/Menu/OptionsConfirmState.cpp:150
MethodbtnNoClick
* Abort loading and return to save list. * @param action Pointer to an action. */
src/Menu/ConfirmLoadState.cpp:111
MethodbtnNoClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Geoscape/ConfirmCydoniaState.cpp:114
MethodbtnNoClick
* Returns the craft to base and closes the window. * @param action Pointer to an action. */
src/Geoscape/ConfirmLandingState.cpp:175
MethodbtnOKClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/NewResearchListState.cpp:108
MethodbtnOk5SecsClick
* Closes the window and sets the timer to 5 Secs. * @param action Pointer to an action. */
src/Geoscape/LowFuelState.cpp:110
MethodbtnOk5SecsClick
* Closes the window. * @param action Pointer to an action. */
src/Geoscape/CraftErrorState.cpp:102
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/InfoboxOKState.cpp:91
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/InventoryState.cpp:385
MethodbtnOkClick
* Closes the window. * @param action Pointer to an action. */
src/Battlescape/BriefingState.cpp:169
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/NoContainmentState.cpp:80
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/DebriefingState.cpp:257
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/AliensCrashState.cpp:85
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/CannotReequipState.cpp:116
MethodbtnOkClick
* Confirms mission abort. * @param action Pointer to an action. */
src/Battlescape/AbortMissionState.cpp:141
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Battlescape/PromotionsState.cpp:118
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/ResearchState.cpp:137
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/SoldierInfoState.cpp:607
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/TransfersState.cpp:120
MethodbtnOkClick
* Returns to the previous screen. * @param action Pointer to an action. */
src/Basescape/ResearchInfoState.cpp:182
MethodbtnOkClick
* Returns to the previous screen. * @param action A pointer to an Action. */
src/Basescape/NewManufactureListState.cpp:109
MethodbtnOkClick
* Sacks the soldier and returns * to the previous screen. * @param action Pointer to an action. */
src/Basescape/SackSoldierState.cpp:101
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