* Opens the New Battle screen. * @param action Pointer to an action. */
| 127 | * @param action Pointer to an action. |
| 128 | */ |
| 129 | void MainMenuState::btnNewBattleClick(Action *) |
| 130 | { |
| 131 | _game->pushState(new NewBattleState(_game)); |
| 132 | } |
| 133 | |
| 134 | /** |
| 135 | * Opens the Load Game screen. |