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Functions7,816 in github.com/FrictionalGames/HPL1Engine

↓ 1,691 callersFunctionGLeeInit
sources/impl/GLee.c:16142
↓ 1,688 callersFunction__GLeeGetProcAddress
sources/impl/GLee.c:57
↓ 824 callersMethodAdd
sources/game/SaveGame.cpp:103
↓ 780 callersMethodc_str
Convert a TiXmlString into a null-terminated char
include/impl/tinyXML/tinystr.h:142
↓ 614 callersMethodsize
Alias for length()
include/impl/tinyXML/tinystr.h:151
↓ 592 callersMethodAttribute
sources/impl/tinyXml/tinyxml.cpp:541
↓ 483 callersFunctionLog
sources/impl/LowLevelSystemSDL.cpp:260
↓ 392 callersFunction__GLeeCheckExtension
sources/impl/GLee.c:16038
↓ 300 callersMethodSetAttribute
sources/impl/tinyXml/tinyxml.cpp:669
↓ 275 callersMethodGetInput
sources/game/Game.cpp:526
↓ 222 callersFunctionError
sources/impl/LowLevelSystemSDL.cpp:230
↓ 209 callersMethodFirstChildElement
sources/impl/tinyXml/tinyxml.cpp:417
↓ 162 callersFunctionWarning
sources/impl/LowLevelSystemSDL.cpp:245
↓ 141 callersMethodToString
-----------------------------------------------------------------------
sources/system/String.cpp:356
↓ 124 callersMethodGetName
sources/scene/Node3D.cpp:173
↓ 116 callersMethodSetMatrix
sources/scene/Node3D.cpp:131
↓ 95 callersMethodGetGfx
sources/gui/GuiSkin.cpp:260
↓ 95 callersMethodNextSiblingElement
sources/impl/tinyXml/tinyxml.cpp:447
↓ 92 callersMethodclear
include/impl/tinyXML/tinystr.h:192
↓ 87 callersMethodAddAction
sources/input/Input.cpp:90
↓ 77 callersMethodGetLowLevel
sources/graphics/Graphics.cpp:164
↓ 75 callersMethodSetPosition
sources/gui/Widget.cpp:314
↓ 74 callersMethodGetResources
sources/game/Game.cpp:505
↓ 72 callersMethodGetScene
sources/game/Game.cpp:498
↓ 71 callersMethodSetTexture
sources/impl/CGProgram.cpp:326
↓ 70 callersMethodSetTextureEnv
sources/impl/LowLevelGraphicsSDL.cpp:838
↓ 69 callersMethodGetWorld3D
include/scene/Scene.h:119
↓ 67 callersMethodGetPosition
sources/math/BoundingVolume.cpp:228
↓ 64 callersMethodDestroy
sources/scene/TileData.cpp:88
↓ 63 callersMethodCreateProgram
sources/resources/GpuProgramManager.cpp:69
↓ 63 callersFunctionSTLDeleteAll
include/system/SystemTypes.h:384
↓ 62 callersMethodfind
find a char in a string. Return TiXmlString::npos if not found
include/impl/tinyXML/tinystr.h:175
↓ 60 callersMethodGetGraphics
sources/game/Game.cpp:512
↓ 59 callersMethodAddScriptFunc
sources/impl/LowLevelSystemSDL.cpp:782
↓ 59 callersMethodreserve
sources/impl/tinyXml/tinystr.cpp:42
↓ 58 callersMethodValue
The meaning of 'value' changes for the specific type of TiXmlNode. @verbatim Document: filename of the xml file Element: name of the element
include/impl/tinyXML/tinyxml.h:482
↓ 55 callersMethodGetLowLevel
sources/system/System.cpp:61
↓ 55 callersMethodempty
Checks if a TiXmlString is empty
include/impl/tinyXML/tinystr.h:154
↓ 52 callersMethodClear
tools/ModelViewer/ModelViewer.cpp:47
↓ 52 callersMethodGetPhysicsWorld
sources/scene/World3D.cpp:228
↓ 52 callersMethodHasNext
sources/scene/GridMap2D.cpp:183
↓ 52 callersMethodIsTriggerd
sources/input/Input.cpp:99
↓ 52 callersMethodNext
sources/scene/GridMap2D.cpp:196
↓ 44 callersMethodFirstChild
sources/impl/tinyXml/tinyxml.cpp:326
↓ 42 callersMethodUnBind
sources/graphics/Material_EnvMap_Reflect.cpp:81
↓ 41 callersMethodDraw
(Graphics aGfx,int alWorldX,int alWorldY ,eEditMode mMode, bool abSelected)
tools/MapEditor/cArea.cs:68
↓ 41 callersMethodGetMaterial
sources/graphics/SubMesh.cpp:98
↓ 41 callersMethodGetTranslation
include/math/Matrix.h:234
↓ 41 callersMethodSetBlendActive
sources/impl/LowLevelGraphicsSDL.cpp:1241
↓ 38 callersFunctionFatalError
sources/impl/LowLevelSystemSDL.cpp:209
↓ 38 callersMethodGetBoundingVolume
sources/scene/Light3D.cpp:474
↓ 38 callersMethodlength
Return the length of a TiXmlString
include/impl/tinyXML/tinystr.h:148
↓ 37 callersMethodGetCaps
sources/impl/LowLevelGraphicsSDL.cpp:344
↓ 37 callersMethodSetDepthWriteActive
sources/impl/LowLevelGraphicsSDL.cpp:1058
↓ 36 callersMethodToText
< Cast to a more defined type. Will return null if not of the requested type.
include/impl/tinyXML/tinyxml.h:694
↓ 34 callersMethodGetBV
Debug stuffs
include/scene/PortalContainer.h:146
↓ 33 callersMethodGetArray
sources/impl/VertexBufferOGL.cpp:320
↓ 33 callersMethodSetDepthTestActive
sources/impl/LowLevelGraphicsSDL.cpp:1065
↓ 33 callersMethodSetError
sources/impl/tinyXml/tinyxmlparser.cpp:798
↓ 30 callersMethodGetFileSearcher
sources/resources/Resources.cpp:179
↓ 30 callersMethodGetInt
(XmlElement aElement, string asName, int alDefaultVal)
tools/MapEditor/cHplXml.cs:88
↓ 30 callersMethodGetVertexBuffer
sources/scene/MeshEntity.cpp:1371
↓ 30 callersMethodIsActive
sources/scene/AnimationState.cpp:218
↓ 30 callersMethodNormalise
sources/math/Quaternion.cpp:64
↓ 30 callersMethodSetBlendFunc
sources/impl/LowLevelGraphicsSDL.cpp:1251
↓ 29 callersMethodBecameTriggerd
sources/input/Input.cpp:119
↓ 29 callersMethodBind
sources/graphics/Material_EnvMap_Reflect.cpp:73
↓ 29 callersMethodGetLightType
include/scene/Light3D.h:142
↓ 29 callersMethodGetRenderer3D
include/graphics/Graphics.h:59
↓ 29 callersMethodGetWorldPosition
sources/scene/Node3D.cpp:103
↓ 28 callersMethodFromText
(String asText)
tools/ParticleEditor/ParticleSystem.cs:180
↓ 28 callersMethodGetFloat
(XmlElement aElement, string asName, float afDefaultVal)
tools/MapEditor/cHplXml.cs:100
↓ 28 callersFunctionGetTabs
sources/system/SerializeClass.cpp:148
↓ 28 callersMethodGetText
()
tools/ParticleEditor/ParticleSystem.cs:175
↓ 28 callersMethodGetTexture
sources/graphics/Material.cpp:118
↓ 28 callersMethodSetColorWriteActive
sources/impl/LowLevelGraphicsSDL.cpp:1051
↓ 28 callersMethodSetMatrixf
sources/impl/CGProgram.cpp:287
↓ 27 callersFunctionGetApplicationTime
sources/impl/LowLevelSystemSDL.cpp:710
↓ 27 callersMethodGetLowLevel
sources/resources/Resources.cpp:367
↓ 27 callersMethodGetMin
sources/math/BoundingVolume.cpp:173
↓ 27 callersMethodSetFloat
sources/impl/CGProgram.cpp:243
↓ 26 callersMethodGetMax
sources/math/BoundingVolume.cpp:167
↓ 25 callersMethodDrawLine
sources/impl/LowLevelGraphicsSDL.cpp:1547
↓ 25 callersMethodLoadFile
sources/impl/tinyXml/tinyxml.cpp:910
↓ 25 callersMethodSetSize
sources/gui/Widget.cpp:350
↓ 24 callersMethodCreateBody
sources/impl/PhysicsWorldNewton.cpp:333
↓ 24 callersMethodDispose
<summary> Clean up any resources being used. </summary>
tools/MapEditor/Form1.cs:203
↓ 24 callersMethodLength
include/math/Vector3.h:311
↓ 24 callersMethodSetDepthTestFunc
sources/impl/LowLevelGraphicsSDL.cpp:1073
↓ 23 callersMethodAddIndexToBatch
sources/impl/LowLevelGraphicsSDL.cpp:1465
↓ 23 callersMethodGetBody
sources/graphics/BoneState.cpp:53
↓ 23 callersMethodIncUserCount
sources/resources/ResourceBase.cpp:50
↓ 23 callersMethodRootElement
Get the root element -- the only top level element -- of the document. In well formed XML, there should only be one. TinyXml is tolerant of multip
include/impl/tinyXML/tinyxml.h:1422
↓ 22 callersMethodAddResourceDir
* \todo File searcher should check so if the dir is allready added and if so return false and not add * \param &asDir * \param &asMask * \return
sources/resources/Resources.cpp:192
↓ 22 callersMethodAddUpdate
sources/game/Updater.cpp:263
↓ 22 callersMethodCreateMeshEntity
sources/scene/World3D.cpp:470
↓ 22 callersMethodDrawGfx
sources/gui/GuiSet.cpp:333
↓ 22 callersMethodGetBool
(XmlElement aElement, string asName, bool abDefaultVal)
tools/MapEditor/cHplXml.cs:119
↓ 22 callersMethodGetPortalContainer
sources/scene/World3D.cpp:213
↓ 22 callersMethodGetStr
(XmlElement aElement, string asName, string asDefaultVal)
tools/MapEditor/cHplXml.cs:77
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