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Types & classes1,363 in github.com/FrictionalGames/HPL1Engine

↓ 218 callersClasscColor
include/graphics/Color.h:29
↓ 48 callersClasscVertex
include/graphics/GraphicsTypes.h:139
↓ 31 callersClasscTextureType
include/graphics/Material.h:194
↓ 17 callersClasscGuiMessageData
include/gui/GuiTypes.h:267
↓ 16 callersClassTiXmlHandle
A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the Tin
include/impl/tinyXML/tinyxml.h:1608
↓ 12 callersClasscTriEdge
include/math/MeshTypes.h:47
↓ 5 callersClassTiXmlElement
include/scene/Area2D.h:23
↓ 5 callersClasscFBitmapRect
The frames bitmap + rect class
include/resources/FrameBitmap.h:33
↓ 3 callersClasscCollidedTile
include/physics/CollideData2D.h:30
↓ 3 callersClasscQuaternion
include/math/Quaternion.h:27
↓ 3 callersClasscTempAiNode
include/scene/World3D.h:108
↓ 3 callersEnumeKey
include/input/InputTypes.h:50
↓ 3 callersClassstat
sources/impl/LowLevelSystemSDL.cpp:611
↓ 2 callersClasscColladaTransform
include/impl/MeshLoaderCollada.h:324
↓ 2 callersClasscRenderObject2D
include/graphics/Renderer2D.h:41
↓ 2 callersClasscSerializeMemberFieldIterator
include/system/SerializeClass.h:288
↓ 2 callersClassstat
sources/impl/platform/posix.cpp:31
↓ 1 callersClasscAINodeIterator
include/ai/AINodeContainer.h:128
↓ 1 callersClasscColladaAnimSource
include/impl/MeshLoaderCollada.h:283
↓ 1 callersClasscColladaAnimation
include/impl/MeshLoaderCollada.h:293
↓ 1 callersClasscColladaController
include/impl/MeshLoaderCollada.h:237
↓ 1 callersClasscColladaExtraVtx
include/impl/MeshLoaderCollada.h:134
↓ 1 callersClasscColladaGeometry
include/impl/MeshLoaderCollada.h:171
↓ 1 callersClasscColladaJointPair
include/impl/MeshLoaderCollada.h:218
↓ 1 callersClasscColladaVtxArray
include/impl/MeshLoaderCollada.h:107
↓ 1 callersClasscEffectNewParam
sources/impl/MeshLoaderColladaHelpers.cpp:1658
↓ 1 callersClasscGrid2D
////// GRID OBJECT ////////////
include/scene/GridMap2D.h:34
↓ 1 callersClasscKeyPress
include/input/InputTypes.h:204
↓ 1 callersClasscMesh2DEdge
include/graphics/Mesh2d.h:28
↓ 1 callersClasscPhysicsImpactCount
include/physics/Physics.h:49
↓ 1 callersClasscPortalContainerEntityIterator
include/scene/PortalContainer.h:56
↓ 1 callersClasscSerializeSavedClass
include/system/SerializeClass.h:269
↓ 1 callersClasscSortEndNodes
sources/ai/AINodeContainer.cpp:319
↓ 1 callersClasscSortResources
sources/resources/ResourceManager.cpp:100
↓ 1 callersClasscVertexIndices
sources/math/Math.cpp:1427
↓ 1 callersClasscWidgetCallback
include/gui/Widget.h:41
ClassBinTree
include/system/BinTree.h:83
ClassBinTreeNode
include/system/BinTree.h:37
ClassColor4
tools/ParticleEditor/ParticleSystem.cs:161
ClassEntity
include/impl/tinyXML/tinyxml.h:395
ClassForm1
<summary> Summary description for Form1. </summary>
tools/ParticleEditor/Form1.cs:32
ClassHplMaterial
tools/HplHelper/HplMaterial.cs:104
ClassHplMaterialTypeData
tools/HplHelper/HplMaterial.cs:64
ClassHplSound
<summary> Summary description for HplSound. </summary>
tools/HplHelper/HplSound.cs:32
ClassHplSystem
tools/ParticleEditor/ParticleSystem.cs:29
ClassHplSystem
<summary> Summary description for Class1. </summary>
tools/HplHelper/HplSystem.cs:29
ClassHplTextureUnit
tools/HplHelper/HplMaterial.cs:74
ClassHplTrans
<summary> Summary description for HplTrans. </summary>
tools/HplHelper/HplTrans.cs:90
ClassImageManager
include/graphics/FontData.h:32
EnumNodeType
include/impl/tinyXML/tinyxml.h:457
ClassParticleEmitter
tools/ParticleEditor/ParticleSystem.cs:217
ClassParticleSystem
tools/ParticleEditor/ParticleSystem.cs:936
ClassPlatform
include/impl/Platform.h:28
ClassRep
include/impl/tinyXML/tinystr.h:225
ClassTiXmlAttribute
include/impl/tinyXML/tinyxml.h:84
ClassTiXmlAttributeSet
A class used to manage a group of attributes. It is only used internally, both by the ELEMENT and the DECLARATION. The set can be changed transpare
include/impl/tinyXML/tinyxml.h:896
ClassTiXmlBase
TiXmlBase is a base class for every class in TinyXml. It does little except to establish that TinyXml classes can be printed and provide some utilit
include/impl/tinyXML/tinyxml.h:190
ClassTiXmlComment
include/impl/tinyXML/tinyxml.h:82
ClassTiXmlCursor
Internal structure for tracking location of items in the XML file. */
include/impl/tinyXML/tinyxml.h:96
ClassTiXmlDeclaration
include/impl/tinyXML/tinyxml.h:86
ClassTiXmlDocument
include/resources/ConfigFile.h:24
ClassTiXmlDocument
include/impl/tinyXML/tinyxml.h:80
ClassTiXmlElement
include/game/SaveGame.h:27
ClassTiXmlElement
include/scene/TileSet.h:28
ClassTiXmlElement
include/scene/Light3D.h:29
ClassTiXmlElement
include/scene/ImageEntity.h:26
ClassTiXmlElement
include/scene/SoundSource.h:26
ClassTiXmlElement
include/scene/World3D.h:33
ClassTiXmlElement
include/scene/World2D.h:31
ClassTiXmlElement
include/resources/EntityLoader_Object.h:28
ClassTiXmlElement
include/resources/Resources.h:30
ClassTiXmlElement
include/impl/MeshLoaderMSH.h:28
ClassTiXmlElement
include/impl/MeshLoaderCollada.h:29
ClassTiXmlElement
include/impl/tinyXML/tinyxml.h:81
ClassTiXmlElement
include/graphics/ParticleEmitter3D_UserData.h:27
ClassTiXmlElement
include/graphics/Material.h:30
ClassTiXmlElement
include/graphics/ImageEntityData.h:29
ClassTiXmlElement
include/system/SerializeClass.h:26
EnumTiXmlEncoding
Used by the parsing routines.
include/impl/tinyXML/tinyxml.h:159
ClassTiXmlNode
The parent class for everything in the Document Object Model. (Except for attributes). Nodes have siblings, a parent, and children. A node can be i
include/impl/tinyXML/tinyxml.h:418
ClassTiXmlOutStream
TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString. Only the operators that we need for TinyXML have been developped. */
include/impl/tinyXML/tinystr.h:298
ClassTiXmlParsingData
sources/impl/tinyXml/tinyxmlparser.cpp:171
ClassTiXmlParsingData
include/impl/tinyXML/tinyxml.h:87
ClassTiXmlPrinter
Print to memory functionality. The TiXmlPrinter is useful when you need to: -# Print to memory (especially in non-STL mode) -# Control formatting (
include/impl/tinyXML/tinyxml.h:1707
ClassTiXmlString
TiXmlString is an emulation of a subset of the std::string template. Its purpose is to allow compiling TinyXML on compilers with no or poor STL sup
include/impl/tinyXML/tinystr.h:67
ClassTiXmlText
include/impl/tinyXML/tinyxml.h:85
ClassTiXmlUnknown
include/impl/tinyXML/tinyxml.h:83
ClassTiXmlVisitor
If you call the Accept() method, it requires being passed a TiXmlVisitor class to handle callbacks. For nodes that contain other nodes (Document, Ele
include/impl/tinyXML/tinyxml.h:124
ClassVector2
tools/ParticleEditor/ParticleSystem.cs:126
ClassVector3
tools/ParticleEditor/ParticleSystem.cs:86
Class_GPU_DEVICE
include/GL/GLee.h:800
Class__GLXFBConfigRec
include/GL/GLee.h:828
Class_stat
sources/impl/LowLevelSystemSDL.cpp:656
Class_wfinddata_t
sources/impl/platform/win32.cpp:61
ClasscA
tests/SerializeTest/SerializeTest.cpp:47
ClasscA
tests/GuiTest/GuiTest.cpp:56
ClasscAI
include/game/Game.h:38
ClasscAI
include/scene/Scene.h:34
ClasscAI
include/scene/World3D.h:43
ClasscAI
include/ai/AI.h:31
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