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/
github.com/FrictionalGames/HPL1Engine
/ SetDepthWriteActive
Method
SetDepthWriteActive
sources/impl/LowLevelGraphicsSDL.cpp:1058–1061 ·
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Source
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Callers
15
OnPostSceneDraw
Method · 0.80
OnPostSceneDraw
Method · 0.80
BeginDraw
Method · 0.80
RenderObjects
Method · 0.80
ClearShadows
Method · 0.80
RenderShadows
Method · 0.80
DrawBackgrounds
Method · 0.80
RenderDepthOfField
Method · 0.80
RenderWorld
Method · 0.80
RenderTrans
Method · 0.80
RenderDebug
Method · 0.80
DrawEdges
Method · 0.80
Calls
no outgoing calls
Tested by
8
OnPostSceneDraw
Method · 0.64
RenderBackgroundZ
Method · 0.64
RenderBackgroundColor
Method · 0.64
RenderFlatSubMesh
Method · 0.64
RenderAlphaSubMesh
Method · 0.64
RenderSimpleCgSubMesh
Method · 0.64
RenderLightingCgSubMesh
Method · 0.64
OnPostSceneDraw
Method · 0.64