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Functions5,142 in github.com/diasurgical/devilution

↓ 1 callersFunctionAddL3Door
Source/objects.cpp:1038
↓ 1 callersFunctionAddL3Objs
Source/objects.cpp:407
↓ 1 callersFunctionAddL4Goodies
Source/objects.cpp:691
↓ 1 callersFunctionAddLazStand
Source/objects.cpp:705
↓ 1 callersFunctionAddMagicCircle
Source/objects.cpp:1221
↓ 1 callersFunctionAddMurkyFountain
Source/objects.cpp:1190
↓ 1 callersFunctionAddMushPatch
Source/objects.cpp:1303
↓ 1 callersFunctionAddObjTraps
Source/objects.cpp:465
↓ 1 callersFunctionAddPedistal
Source/objects.cpp:1234
↓ 1 callersFunctionAddPlrExperience
Source/player.cpp:756
↓ 1 callersFunctionAddPurifyingFountain
Source/objects.cpp:1158
↓ 1 callersFunctionAddSCambBook
Source/objects.cpp:985
↓ 1 callersFunctionAddSChamObjs
Source/setmaps.cpp:93
↓ 1 callersFunctionAddSKingObjs
Source/setmaps.cpp:83
↓ 1 callersFunctionAddSarc
Source/objects.cpp:1048
↓ 1 callersFunctionAddShrine
Source/objects.cpp:1107
↓ 1 callersFunctionAddSlainHero
Source/objects.cpp:1318
↓ 1 callersFunctionAddStoryBook
Source/objects.cpp:1242
↓ 1 callersFunctionAddTearFountain
Source/objects.cpp:1202
↓ 1 callersFunctionAddTorturedBody
Source/objects.cpp:1270
↓ 1 callersFunctionAddTortures
Source/objects.cpp:254
↓ 1 callersFunctionAddTrap
Source/objects.cpp:1071
↓ 1 callersFunctionAddVileObjs
Source/setmaps.cpp:99
↓ 1 callersFunctionAddVilebook
Source/objects.cpp:1214
↓ 1 callersFunctionAddWeaponRack
Source/objects.cpp:1261
↓ 1 callersFunctionAllocatePatchInfo
Allocates sector offset table
3rdParty/StormLib/src/SBaseCommon.cpp:1037
↓ 1 callersFunctionAllocateSectorChecksums
3rdParty/StormLib/src/SBaseCommon.cpp:1257
↓ 1 callersFunctionAllocateSectorOffsets
Allocates sector offset table
3rdParty/StormLib/src/SBaseCommon.cpp:1101
↓ 1 callersFunctionArmorDur
Source/player.cpp:2935
↓ 1 callersFunctionAttrIncBtnSnap
SourceX/controls/plrctrls.cpp:443
↓ 1 callersFunctionBarRect
SourceX/DiabloUI/scrollbar.h:47
↓ 1 callersFunctionBaseFile_Create
3rdParty/StormLib/src/FileStream.cpp:76
↓ 1 callersFunctionBaseFile_Open
3rdParty/StormLib/src/FileStream.cpp:116
↓ 1 callersFunctionBaseFile_Replace
Renames the file pointed by pStream so that it contains data from pNewStream
3rdParty/StormLib/src/FileStream.cpp:386
↓ 1 callersFunctionBlock4Stream_Open
3rdParty/StormLib/src/FileStream.cpp:2224
↓ 1 callersFunctionBoyBuyItem
Source/stores.cpp:2294
↓ 1 callersFunctionBreakCrux
Source/objects.cpp:4010
↓ 1 callersMethodBuild
(self)
Packaging/cpi-gamesh/__init__.py:203
↓ 1 callersFunctionBuildFileTable
3rdParty/StormLib/src/SBaseFileTable.cpp:2535
↓ 1 callersFunctionBuildFileTableFromBlockTable
3rdParty/StormLib/src/SBaseFileTable.cpp:737
↓ 1 callersFunctionBuildFileTable_Classic
3rdParty/StormLib/src/SBaseFileTable.cpp:2352
↓ 1 callersFunctionBuildFileTable_HetBet
3rdParty/StormLib/src/SBaseFileTable.cpp:2423
↓ 1 callersFunctionByteSwapHdr
Source/mpqapi.cpp:271
↓ 1 callersFunctionCalcSelfItems
Source/items.cpp:645
↓ 1 callersFunctionCaptureEnc
Source/capture.cpp:46
↓ 1 callersFunctionCaptureFile
* Returns a pointer because in GCC < 5 ofstream itself is not moveable due to a bug. */
Source/capture.cpp:101
↓ 1 callersFunctionCaptureHdr
Source/capture.cpp:7
↓ 1 callersFunctionCapturePal
Source/capture.cpp:30
↓ 1 callersFunctionCapturePix
Source/capture.cpp:80
↓ 1 callersFunctionCaptureScreen
Source/capture.cpp:136
↓ 1 callersFunctionCastSpell
Source/spells.cpp:106
↓ 1 callersFunctionCelBlitLightTransSafe
* @brief Same as CelBlitLightSafe, with transparancy applied * @param pDecodeTo The output buffer * @param pRLEBytes CEL pixel stream (run-length
Source/engine.cpp:320
↓ 1 callersFunctionCelDrawLightRedSafe
* @brief Same as CelDrawLightRed but checks for drawing outside the buffer * @param sx Back buffer coordinate * @param sy Back buffer coordinate
Source/engine.cpp:436
↓ 1 callersFunctionCheckBtnUp
* Check if the mouse is within a control panel button that's flagged. * Takes apropiate action if so. */
Source/control.cpp:1045
↓ 1 callersFunctionCheckCheatStats
Source/player.cpp:3509
↓ 1 callersFunctionCheckCursMove
Source/cursor.cpp:173
↓ 1 callersFunctionCheckDungeonClear
Source/debug.cpp:28
↓ 1 callersFunctionCheckIdentify
Source/items.cpp:2506
↓ 1 callersFunctionCheckIfTrig
Source/missiles.cpp:1544
↓ 1 callersFunctionCheckInvCut
Source/inv.cpp:1086
↓ 1 callersFunctionCheckInvPaste
Source/inv.cpp:653
↓ 1 callersFunctionCheckInvScrn
* Check for interactions with belt */
Source/inv.cpp:1332
↓ 1 callersFunctionCheckInvSwap
Source/inv.cpp:1060
↓ 1 callersFunctionCheckLvlBtn
Source/control.cpp:1536
↓ 1 callersFunctionCheckMonstersNearby
SourceX/controls/plrctrls.cpp:298
↓ 1 callersFunctionCheckNewPath
Source/player.cpp:3019
↓ 1 callersFunctionCheckPanelInfo
* Checks the mouse cursor position within the control panel and sets information * strings if needed. */
Source/control.cpp:948
↓ 1 callersFunctionCheckPlayerNearby
SourceX/controls/plrctrls.cpp:308
↓ 1 callersFunctionCheckQuests
Source/quests.cpp:135
↓ 1 callersFunctionCheckSBook
Source/control.cpp:1834
↓ 1 callersFunctionCheckStoreBtn
Source/stores.cpp:2721
↓ 1 callersFunctionCheckThemeReqs
Source/themes.cpp:215
↓ 1 callersFunctionCheckThemeRoom
Source/themes.cpp:350
↓ 1 callersFunctionCheckTownersNearby
SourceX/controls/plrctrls.cpp:156
↓ 1 callersFunctionCheckUnique
Source/items.cpp:1942
↓ 1 callersFunctionCheckWildCard
3rdParty/StormLib/src/SFileFindFile.cpp:42
↓ 1 callersFunctionCl2ApplyTrans
* @brief Apply the color swaps to a CL2 sprite * @param p CL2 buffer * @param ttbl Palette translation table * @param nCel Frame number in CL2 f
Source/engine.cpp:1034
↓ 1 callersFunctionCl2BlitOutlineSafe
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer * @param pDecodeTo The output buffer * @param
Source/engine.cpp:1213
↓ 1 callersMethodClear
SourceX/storm/storm.cpp:461
↓ 1 callersFunctionClearPlrMsg
Source/plrmsg.cpp:65
↓ 1 callersFunctionClrAllMonsters
Source/monster.cpp:481
↓ 1 callersFunctionCompress_PKLIB
3rdParty/StormLib/src/SCompression.cpp:237
↓ 1 callersFunctionConnectHall
Source/drlg_l2.cpp:772
↓ 1 callersFunctionControllerButtonToGameControllerButton
SourceX/controls/devices/game_controller.cpp:81
↓ 1 callersFunctionControllerButtonToKbCtrlKeyCode
SourceX/controls/devices/kbcontroller.cpp:87
↓ 1 callersFunctionConvertFileEntryToSelfRelative
3rdParty/StormLib/src/SFileGetFileInfo.cpp:30
↓ 1 callersFunctionConvertMpkFlagsToMpqFlags
3rdParty/StormLib/src/SBaseSubTypes.cpp:561
↓ 1 callersFunctionConvertMpkHeaderToFormat4
This function converts MPK file header into MPQ file header
3rdParty/StormLib/src/SBaseSubTypes.cpp:387
↓ 1 callersFunctionConvertMpqHeaderToFormat4
This function converts the MPQ header so it always looks like version 4
3rdParty/StormLib/src/SBaseFileTable.cpp:337
↓ 1 callersFunctionConvertSqpHeaderToFormat4
This function converts SQP file header into MPQ file header
3rdParty/StormLib/src/SBaseSubTypes.cpp:95
↓ 1 callersFunctionCowSFX
Source/towners.cpp:921
↓ 1 callersFunctionCreateBetHeader
3rdParty/StormLib/src/SBaseFileTable.cpp:1469
↓ 1 callersFunctionCreateBetTable
3rdParty/StormLib/src/SBaseFileTable.cpp:1558
↓ 1 callersFunctionCreateDungeon
Source/drlg_l2.cpp:1375
↓ 1 callersFunctionCreateHashTable
3rdParty/StormLib/src/SBaseFileTable.cpp:2141
↓ 1 callersFunctionCreateHetHeader
3rdParty/StormLib/src/SBaseFileTable.cpp:1177
↓ 1 callersFunctionCreateKeyFromAuthCode
3rdParty/StormLib/src/FileStream.cpp:1895
↓ 1 callersFunctionCreateL2Dungeon
Source/drlg_l2.cpp:2082
↓ 1 callersFunctionCreateL3Dungeon
Source/drlg_l3.cpp:1678
↓ 1 callersFunctionCreateL4Dungeon
Source/drlg_l4.cpp:1934
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