* Check if the mouse is within a control panel button that's flagged. * Takes apropiate action if so. */
| 1043 | * Takes apropiate action if so. |
| 1044 | */ |
| 1045 | void CheckBtnUp() |
| 1046 | { |
| 1047 | int i; |
| 1048 | char gamemenuOff; |
| 1049 | |
| 1050 | gamemenuOff = 1; |
| 1051 | drawbtnflag = TRUE; |
| 1052 | panbtndown = FALSE; |
| 1053 | |
| 1054 | for (i = 0; i < 8; i++) { |
| 1055 | if (!panbtn[i]) { |
| 1056 | continue; |
| 1057 | } |
| 1058 | |
| 1059 | panbtn[i] = 0; |
| 1060 | |
| 1061 | if (MouseX < PanBtnPos[i][0] |
| 1062 | || MouseX > PanBtnPos[i][0] + PanBtnPos[i][2] |
| 1063 | || MouseY < PanBtnPos[i][1] |
| 1064 | || MouseY > PanBtnPos[i][1] + PanBtnPos[i][3]) { |
| 1065 | continue; |
| 1066 | } |
| 1067 | |
| 1068 | switch (i) { |
| 1069 | case PANBTN_CHARINFO: |
| 1070 | questlog = FALSE; |
| 1071 | chrflag = !chrflag; |
| 1072 | break; |
| 1073 | case PANBTN_QLOG: |
| 1074 | chrflag = FALSE; |
| 1075 | if (!questlog) |
| 1076 | StartQuestlog(); |
| 1077 | else |
| 1078 | questlog = FALSE; |
| 1079 | break; |
| 1080 | case PANBTN_AUTOMAP: |
| 1081 | DoAutoMap(); |
| 1082 | break; |
| 1083 | case PANBTN_MAINMENU: |
| 1084 | qtextflag = FALSE; |
| 1085 | gamemenu_handle_previous(); |
| 1086 | gamemenuOff = 0; |
| 1087 | break; |
| 1088 | case PANBTN_INVENTORY: |
| 1089 | sbookflag = FALSE; |
| 1090 | invflag = invflag == 0; |
| 1091 | if (dropGoldFlag) { |
| 1092 | dropGoldFlag = FALSE; |
| 1093 | dropGoldValue = 0; |
| 1094 | } |
| 1095 | break; |
| 1096 | case PANBTN_SPELLBOOK: |
| 1097 | invflag = FALSE; |
| 1098 | if (dropGoldFlag) { |
| 1099 | dropGoldFlag = FALSE; |
| 1100 | dropGoldValue = 0; |
| 1101 | } |
| 1102 | sbookflag = !sbookflag; |
no test coverage detected