* @brief Same as CelDrawLightRed but checks for drawing outside the buffer * @param sx Back buffer coordinate * @param sy Back buffer coordinate * @param pCelBuff Cel data * @param nCel CEL frame number * @param nWidth Width of cel * @param light Light shade to use */
| 434 | * @param light Light shade to use |
| 435 | */ |
| 436 | void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
| 437 | { |
| 438 | int nDataSize, w, idx; |
| 439 | BYTE *pRLEBytes, *dst, *tbl; |
| 440 | |
| 441 | assert(gpBuffer); |
| 442 | assert(pCelBuff != NULL); |
| 443 | |
| 444 | pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
| 445 | dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
| 446 | |
| 447 | idx = light4flag ? 1024 : 4096; |
| 448 | if (light == 2) |
| 449 | idx += 256; |
| 450 | if (light >= 4) |
| 451 | idx += (light - 1) << 8; |
| 452 | |
| 453 | tbl = &pLightTbl[idx]; |
| 454 | |
| 455 | BYTE width; |
| 456 | BYTE *end; |
| 457 | |
| 458 | end = &pRLEBytes[nDataSize]; |
| 459 | |
| 460 | for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) { |
| 461 | for (w = nWidth; w;) { |
| 462 | width = *pRLEBytes++; |
| 463 | if (!(width & 0x80)) { |
| 464 | w -= width; |
| 465 | if (dst < gpBufEnd && dst > gpBufStart) { |
| 466 | while (width) { |
| 467 | *dst = tbl[*pRLEBytes]; |
| 468 | pRLEBytes++; |
| 469 | dst++; |
| 470 | width--; |
| 471 | } |
| 472 | } else { |
| 473 | pRLEBytes += width; |
| 474 | dst += width; |
| 475 | } |
| 476 | } else { |
| 477 | width = -(char)width; |
| 478 | dst += width; |
| 479 | w -= width; |
| 480 | } |
| 481 | } |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | /** |
| 486 | * @brief Blit to a buffer at given coordinates |
no test coverage detected