| 1105 | } |
| 1106 | |
| 1107 | void AddShrine(int i) |
| 1108 | { |
| 1109 | int val, j, slist[NUM_SHRINETYPE]; |
| 1110 | |
| 1111 | object[i]._oPreFlag = TRUE; |
| 1112 | for (j = 0; j < NUM_SHRINETYPE; j++) { |
| 1113 | if (currlevel < shrinemin[j] || currlevel > shrinemax[j]) { |
| 1114 | slist[j] = 0; |
| 1115 | } else { |
| 1116 | slist[j] = 1; |
| 1117 | } |
| 1118 | if (gbMaxPlayers != 1) { |
| 1119 | if (shrineavail[j] == 1) { |
| 1120 | slist[j] = 0; |
| 1121 | } |
| 1122 | } else { |
| 1123 | if (shrineavail[j] == 2) { |
| 1124 | slist[j] = 0; |
| 1125 | } |
| 1126 | } |
| 1127 | } |
| 1128 | while (1) { |
| 1129 | val = random_(150, NUM_SHRINETYPE); |
| 1130 | if (slist[val]) { |
| 1131 | break; |
| 1132 | } |
| 1133 | } |
| 1134 | |
| 1135 | object[i]._oVar1 = val; |
| 1136 | if (random_(150, 2)) { |
| 1137 | object[i]._oAnimFrame = 12; |
| 1138 | object[i]._oAnimLen = 22; |
| 1139 | } |
| 1140 | } |
| 1141 | |
| 1142 | void AddBookcase(int i) |
| 1143 | { |