| 1240 | } |
| 1241 | |
| 1242 | void AddStoryBook(int i) |
| 1243 | { |
| 1244 | int bookframe; |
| 1245 | |
| 1246 | SetRndSeed(glSeedTbl[16]); |
| 1247 | bookframe = random_(0, 3); |
| 1248 | |
| 1249 | object[i]._oVar1 = bookframe; |
| 1250 | if (currlevel == 4) |
| 1251 | object[i]._oVar2 = StoryText[bookframe][0]; |
| 1252 | if (currlevel == 8) |
| 1253 | object[i]._oVar2 = StoryText[bookframe][1]; |
| 1254 | if (currlevel == 12) |
| 1255 | object[i]._oVar2 = StoryText[bookframe][2]; |
| 1256 | object[i]._oVar3 = (currlevel >> 2) + 3 * bookframe - 1; |
| 1257 | object[i]._oAnimFrame = 5 - 2 * bookframe; |
| 1258 | object[i]._oVar4 = object[i]._oAnimFrame + 1; |
| 1259 | } |
| 1260 | |
| 1261 | void AddWeaponRack(int i) |
| 1262 | { |
no test coverage detected