| 643 | } |
| 644 | |
| 645 | void CalcSelfItems(int pnum) |
| 646 | { |
| 647 | int i; |
| 648 | PlayerStruct *p; |
| 649 | BOOL sf, changeflag; |
| 650 | int sa, ma, da; |
| 651 | |
| 652 | p = &plr[pnum]; |
| 653 | |
| 654 | sa = 0; |
| 655 | ma = 0; |
| 656 | da = 0; |
| 657 | for (i = 0; i < NUM_INVLOC; i++) { |
| 658 | if (p->InvBody[i]._itype != ITYPE_NONE) { |
| 659 | p->InvBody[i]._iStatFlag = TRUE; |
| 660 | if (p->InvBody[i]._iIdentified) { |
| 661 | sa += p->InvBody[i]._iPLStr; |
| 662 | ma += p->InvBody[i]._iPLMag; |
| 663 | da += p->InvBody[i]._iPLDex; |
| 664 | } |
| 665 | } |
| 666 | } |
| 667 | do { |
| 668 | changeflag = FALSE; |
| 669 | for (i = 0; i < NUM_INVLOC; i++) { |
| 670 | if (p->InvBody[i]._itype != ITYPE_NONE && p->InvBody[i]._iStatFlag) { |
| 671 | sf = TRUE; |
| 672 | if (sa + p->_pBaseStr < p->InvBody[i]._iMinStr) |
| 673 | sf = FALSE; |
| 674 | if (ma + p->_pBaseMag < p->InvBody[i]._iMinMag) |
| 675 | sf = FALSE; |
| 676 | if (da + p->_pBaseDex < p->InvBody[i]._iMinDex) |
| 677 | sf = FALSE; |
| 678 | if (!sf) { |
| 679 | changeflag = TRUE; |
| 680 | p->InvBody[i]._iStatFlag = FALSE; |
| 681 | if (p->InvBody[i]._iIdentified) { |
| 682 | sa -= p->InvBody[i]._iPLStr; |
| 683 | ma -= p->InvBody[i]._iPLMag; |
| 684 | da -= p->InvBody[i]._iPLDex; |
| 685 | } |
| 686 | } |
| 687 | } |
| 688 | } |
| 689 | } while (changeflag); |
| 690 | } |
| 691 | |
| 692 | void CalcPlrItemMin(int pnum) |
| 693 | { |