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Functions5,142 in github.com/diasurgical/devilution

↓ 1 callersFunctionCreateL5Dungeon
Source/drlg_l1.cpp:1704
↓ 1 callersFunctionCreateLevel
* @param lvldir method of entry */
Source/diablo.cpp:1365
↓ 1 callersFunctionCreateMagicArmor
Source/items.cpp:3942
↓ 1 callersFunctionCreateMagicWeapon
Source/items.cpp:3969
↓ 1 callersFunctionCreatePlayer
* @param c plr_classes value */
Source/player.cpp:530
↓ 1 callersFunctionCreatePseudoFileName
3rdParty/StormLib/src/SFileGetFileInfo.cpp:923
↓ 1 callersFunctionCreateRoom
* Draws a random room rectangle, and then subdivides the rest of the passed in rectangle into 4 and recurses. * @param nX1 Lower X boundary of the a
Source/drlg_l2.cpp:630
↓ 1 callersFunctionCreateScaledSurface
SourceX/display.cpp:169
↓ 1 callersFunctionCreateSpellBook
Source/items.cpp:3917
↓ 1 callersFunctionCreateThemeRooms
CreateThemeRooms adds thematic elements to rooms.
Source/themes.cpp:975
↓ 1 callersFunctionCreateTown
* @brief Initialize town level * @param entry Methode of entry */
Source/town.cpp:144
↓ 1 callersFunctionCtrlUseInvItem
SourceX/controls/plrctrls.cpp:1090
↓ 1 callersFunctionCurrentGameController
SourceX/controls/devices/game_controller.cpp:156
↓ 1 callersFunctionDL2_Cont
Source/drlg_l2.cpp:1019
↓ 1 callersFunctionDL2_FillVoids
Source/drlg_l2.cpp:1103
↓ 1 callersFunctionDRLG_CreateThemeRoom
Source/gendung.cpp:351
↓ 1 callersFunctionDRLG_FreeL1SP
Source/drlg_l1.cpp:460
↓ 1 callersFunctionDRLG_FreeL2SP
Source/drlg_l2.cpp:485
↓ 1 callersFunctionDRLG_FreeL4SP
Source/drlg_l4.cpp:354
↓ 1 callersFunctionDRLG_HoldThemeRooms
Source/gendung.cpp:517
↓ 1 callersFunctionDRLG_InitL2Vals
Source/drlg_l2.cpp:1904
↓ 1 callersFunctionDRLG_L1Shadows
Source/drlg_l1.cpp:176
↓ 1 callersFunctionDRLG_L2
Source/drlg_l2.cpp:1729
↓ 1 callersFunctionDRLG_L2FTVR
Source/drlg_l2.cpp:1518
↓ 1 callersFunctionDRLG_L2FloodTVal
Source/drlg_l2.cpp:1565
↓ 1 callersFunctionDRLG_L2SetRoom
Source/drlg_l2.cpp:490
↓ 1 callersFunctionDRLG_L2Shadows
Source/drlg_l2.cpp:416
↓ 1 callersFunctionDRLG_L2Subs
Source/drlg_l2.cpp:378
↓ 1 callersFunctionDRLG_L2TransFix
Source/drlg_l2.cpp:1583
↓ 1 callersFunctionDRLG_L3
Source/drlg_l3.cpp:1494
↓ 1 callersFunctionDRLG_L3Anvil
Source/drlg_l3.cpp:1348
↓ 1 callersFunctionDRLG_L3Edges
Source/drlg_l3.cpp:352
↓ 1 callersFunctionDRLG_L3FillSingles
Source/drlg_l3.cpp:254
↓ 1 callersFunctionDRLG_L3FillStraights
Source/drlg_l3.cpp:270
↓ 1 callersFunctionDRLG_L3FloorArea
Source/drlg_l3.cpp:218
↓ 1 callersFunctionDRLG_L3GetFloorArea
Source/drlg_l3.cpp:364
↓ 1 callersFunctionDRLG_L3LockRec
Source/drlg_l3.cpp:1456
↓ 1 callersFunctionDRLG_L3Lockout
Source/drlg_l3.cpp:1470
↓ 1 callersFunctionDRLG_L3MakeMegas
Source/drlg_l3.cpp:379
↓ 1 callersFunctionDRLG_L3Pool
* Flood fills dirt and wall tiles looking for * an area of at most 40 tiles and disconnected from the map edge. * If it finds one, converts it to
Source/drlg_l3.cpp:773
↓ 1 callersFunctionDRLG_L3PoolFix
Source/drlg_l3.cpp:828
↓ 1 callersFunctionDRLG_L3River
Source/drlg_l3.cpp:411
↓ 1 callersFunctionDRLG_L3Wood
Source/drlg_l3.cpp:1153
↓ 1 callersFunctionDRLG_L4
Source/drlg_l4.cpp:1727
↓ 1 callersFunctionDRLG_L4Corners
Source/drlg_l4.cpp:1685
↓ 1 callersFunctionDRLG_L4FTVR
Source/drlg_l4.cpp:1547
↓ 1 callersFunctionDRLG_L4FloodTVal
Source/drlg_l4.cpp:1594
↓ 1 callersFunctionDRLG_L4GeneralFix
Source/drlg_l4.cpp:1714
↓ 1 callersFunctionDRLG_L4Pass3
Source/drlg_l4.cpp:1883
↓ 1 callersFunctionDRLG_L4SetSPRoom
Source/drlg_l4.cpp:359
↓ 1 callersFunctionDRLG_L4Shadows
Source/drlg_l4.cpp:293
↓ 1 callersFunctionDRLG_L4Subs
Source/drlg_l4.cpp:1048
↓ 1 callersFunctionDRLG_L4TransFix
Source/drlg_l4.cpp:1642
↓ 1 callersFunctionDRLG_L5
Source/drlg_l1.cpp:1592
↓ 1 callersFunctionDRLG_L5CornerFix
Source/drlg_l1.cpp:1575
↓ 1 callersFunctionDRLG_L5DirtFix
Source/drlg_l1.cpp:1553
↓ 1 callersFunctionDRLG_L5FTVR
Source/drlg_l1.cpp:1451
↓ 1 callersFunctionDRLG_L5FloodTVal
Source/drlg_l1.cpp:1494
↓ 1 callersFunctionDRLG_L5Subs
Source/drlg_l1.cpp:1272
↓ 1 callersFunctionDRLG_L5TransFix
Source/drlg_l1.cpp:1514
↓ 1 callersFunctionDRLG_LoadL1SP
Source/drlg_l1.cpp:443
↓ 1 callersFunctionDRLG_LoadL2SP
Source/drlg_l2.cpp:469
↓ 1 callersFunctionDRLG_LoadL4SP
Source/drlg_l4.cpp:341
↓ 1 callersFunctionDRLG_PlaceDoor
Source/drlg_l1.cpp:117
↓ 1 callersFunctionDRLG_WillThemeRoomFit
Source/gendung.cpp:266
↓ 1 callersFunctionDecodeDist
3rdParty/PKWare/explode.cpp:360
↓ 1 callersFunctionDecodeLit
3rdParty/PKWare/explode.cpp:270
↓ 1 callersFunctionDecompress_LZMA_MPK
3rdParty/StormLib/src/SCompression.cpp:545
↓ 1 callersFunctionDecompress_PKLIB
3rdParty/StormLib/src/SCompression.cpp:280
↓ 1 callersFunctionDecreaseGamma
Source/palette.cpp:127
↓ 1 callersFunctionDecryptFileKey
3rdParty/StormLib/src/SBaseCommon.cpp:585
↓ 1 callersFunctionDefineRoom
Source/drlg_l2.cpp:518
↓ 1 callersFunctionDefragmentFileTable
Defragment the file table so it does not contain any gaps
3rdParty/StormLib/src/SBaseFileTable.cpp:2605
↓ 1 callersFunctionDefragmentHashTable
Defragment the file table so it does not contain any gaps Note: As long as all values of all TMPQHash::dwBlockIndex are not HASH_ENTRY_FREE, the start
3rdParty/StormLib/src/SBaseFileTable.cpp:682
↓ 1 callersFunctionDeinit
SourceX/DiabloUI/dialogs.cpp:210
↓ 1 callersFunctionDeleteFileEntry
3rdParty/StormLib/src/SBaseFileTable.cpp:2036
↓ 1 callersFunctionDeleteMonster
Source/monster.cpp:1065
↓ 1 callersFunctionDeleteObject_
Source/objects.cpp:907
↓ 1 callersFunctionDeltaExportData
Source/msg.cpp:187
↓ 1 callersFunctionDeltaExportItem
Source/msg.cpp:213
↓ 1 callersFunctionDeltaExportJunk
Source/msg.cpp:255
↓ 1 callersFunctionDeltaExportMonster
Source/msg.cpp:237
↓ 1 callersFunctionDeltaExportObject
Source/msg.cpp:231
↓ 1 callersFunctionDeltaImportData
Source/msg.cpp:1187
↓ 1 callersFunctionDeltaImportItem
Source/msg.cpp:1211
↓ 1 callersFunctionDeltaImportJunk
Source/msg.cpp:1253
↓ 1 callersFunctionDeltaImportMonster
Source/msg.cpp:1235
↓ 1 callersFunctionDeltaImportObject
Source/msg.cpp:1229
↓ 1 callersMethodDequeue
SourceX/storm/storm.cpp:478
↓ 1 callersFunctionDetectFileKeyByContent
3rdParty/StormLib/src/SBaseCommon.cpp:553
↓ 1 callersFunctionDetectFileKeyBySectorSize
3rdParty/StormLib/src/SBaseCommon.cpp:458
↓ 1 callersFunctionDetermineArchiveSize_V1
3rdParty/StormLib/src/SBaseFileTable.cpp:219
↓ 1 callersFunctionDiabloMain
Source/diablo.cpp:294
↓ 1 callersFunctionDialogLoop
SourceX/DiabloUI/dialogs.cpp:223
↓ 1 callersFunctionDisplayHelp
Source/help.cpp:557
↓ 1 callersFunctionDoEnding
Source/monster.cpp:2525
↓ 1 callersFunctionDoHealOther
Source/spells.cpp:238
↓ 1 callersFunctionDoMPQSearch_FileTable
3rdParty/StormLib/src/SFileFindFile.cpp:314
↓ 1 callersFunctionDoMPQSearch_HashTable
3rdParty/StormLib/src/SFileFindFile.cpp:290
↓ 1 callersFunctionDoPanBtn
* Checks if the mouse cursor is within any of the panel buttons and flag it if so. */
Source/control.cpp:890
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