| 213 | } |
| 214 | |
| 215 | BOOL CheckThemeReqs(int t) |
| 216 | { |
| 217 | BOOL rv; |
| 218 | |
| 219 | rv = TRUE; |
| 220 | switch (t) { |
| 221 | case THEME_SHRINE: |
| 222 | case THEME_SKELROOM: |
| 223 | case THEME_LIBRARY: |
| 224 | if (leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) { |
| 225 | rv = FALSE; |
| 226 | } |
| 227 | break; |
| 228 | case THEME_BLOODFOUNTAIN: |
| 229 | if (!bFountainFlag) { |
| 230 | rv = FALSE; |
| 231 | } |
| 232 | break; |
| 233 | case THEME_PURIFYINGFOUNTAIN: |
| 234 | if (!pFountainFlag) { |
| 235 | rv = FALSE; |
| 236 | } |
| 237 | break; |
| 238 | case THEME_ARMORSTAND: |
| 239 | if (leveltype == DTYPE_CATHEDRAL) { |
| 240 | rv = FALSE; |
| 241 | } |
| 242 | break; |
| 243 | case THEME_CAULDRON: |
| 244 | if (leveltype != DTYPE_HELL || !cauldronFlag) { |
| 245 | rv = FALSE; |
| 246 | } |
| 247 | break; |
| 248 | case THEME_MURKYFOUNTAIN: |
| 249 | if (!mFountainFlag) { |
| 250 | rv = FALSE; |
| 251 | } |
| 252 | break; |
| 253 | case THEME_TEARFOUNTAIN: |
| 254 | if (!tFountainFlag) { |
| 255 | rv = FALSE; |
| 256 | } |
| 257 | break; |
| 258 | case THEME_WEAPONRACK: |
| 259 | if (leveltype == DTYPE_CATHEDRAL) { |
| 260 | rv = FALSE; |
| 261 | } |
| 262 | break; |
| 263 | } |
| 264 | |
| 265 | return rv; |
| 266 | } |
| 267 | |
| 268 | BOOL SpecialThemeFit(int i, int t) |
| 269 | { |