| 235 | } |
| 236 | |
| 237 | static void Compress_PKLIB(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer, int * pCmpType, int nCmpLevel) |
| 238 | { |
| 239 | TDataInfo Info; // Data information |
| 240 | char * work_buf = STORM_ALLOC(char, CMP_BUFFER_SIZE);// Pklib's work buffer |
| 241 | unsigned int dict_size; // Dictionary size |
| 242 | unsigned int ctype = CMP_BINARY; // Compression type |
| 243 | |
| 244 | // Keep compilers happy |
| 245 | STORMLIB_UNUSED(pCmpType); |
| 246 | STORMLIB_UNUSED(nCmpLevel); |
| 247 | |
| 248 | // Handle no-memory condition |
| 249 | if(work_buf != NULL) |
| 250 | { |
| 251 | // Fill data information structure |
| 252 | memset(work_buf, 0, CMP_BUFFER_SIZE); |
| 253 | Info.pbInBuff = (unsigned char *)pvInBuffer; |
| 254 | Info.pbInBuffEnd = (unsigned char *)pvInBuffer + cbInBuffer; |
| 255 | Info.pbOutBuff = (unsigned char *)pvOutBuffer; |
| 256 | Info.pbOutBuffEnd = (unsigned char *)pvOutBuffer + *pcbOutBuffer; |
| 257 | |
| 258 | // |
| 259 | // Set the dictionary size |
| 260 | // |
| 261 | // Diablo I uses fixed dictionary size of CMP_IMPLODE_DICT_SIZE3 |
| 262 | // Starcraft I uses the variable dictionary size based on algorithm below |
| 263 | // |
| 264 | |
| 265 | if (cbInBuffer < 0x600) |
| 266 | dict_size = CMP_IMPLODE_DICT_SIZE1; |
| 267 | else if(0x600 <= cbInBuffer && cbInBuffer < 0xC00) |
| 268 | dict_size = CMP_IMPLODE_DICT_SIZE2; |
| 269 | else |
| 270 | dict_size = CMP_IMPLODE_DICT_SIZE3; |
| 271 | |
| 272 | // Do the compression |
| 273 | if(implode(ReadInputData, WriteOutputData, work_buf, &Info, &ctype, &dict_size) == CMP_NO_ERROR) |
| 274 | *pcbOutBuffer = (int)(Info.pbOutBuff - (unsigned char *)pvOutBuffer); |
| 275 | |
| 276 | STORM_FREE(work_buf); |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | static int Decompress_PKLIB(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer) |
| 281 | { |
no test coverage detected