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Functions666 in github.com/RobLoach/raylib-cpp

MethodTorus
* Generate torus mesh */
include/MeshUnmanaged.hpp:98
MethodTrace
* Returns the trace of the matrix (sum of the values along the diagonal) */
include/Matrix.hpp:105
FunctionTransform
* Transforms a Vector2 by a given Matrix */
include/Vector2.hpp:230
FunctionTransform
include/Vector3.hpp:234
MethodTranslate
include/Matrix.hpp:124
MethodTranspose
* Transposes provided matrix */
include/Matrix.hpp:110
MethodUnload
* Unload mesh from memory (RAM and/or VRAM) */
include/MeshUnmanaged.hpp:155
MethodUnload
* Unload music stream. */
include/MusicUnmanaged.hpp:94
MethodUnload
* Unload wave data. */
include/WaveUnmanaged.hpp:99
MethodUnload
* Unload model (including meshes) from memory (RAM and/or VRAM). */
include/ModelUnmanaged.hpp:93
MethodUnload
include/FileText.hpp:44
MethodUnload
* Unload shader from GPU memory (VRAM). */
include/ShaderUnmanaged.hpp:139
MethodUnload
* Unload texture from GPU memory (VRAM) */
include/TextureUnmanaged.hpp:131
MethodUnload
include/FileData.hpp:39
MethodUnload
* Unload material from memory. */
include/MaterialUnmanaged.hpp:50
MethodUnload
* Update audio stream buffers with data */
include/AutomationEventList.hpp:85
MethodUnload
* Unload animation data */
include/ModelAnimation.hpp:75
MethodUnload
* Unload audio stream and free memory. */
include/AudioStreamUnmanaged.hpp:71
MethodUnload
* Unload render texture from GPU memory (VRAM). */
include/RenderTextureUnmanaged.hpp:80
MethodUnload
* Unload sound. */
include/SoundUnmanaged.hpp:88
MethodUnload
* Unload VR stereo config */
include/VrStereoConfig.hpp:49
MethodUnload
* Unload font from memory. */
include/FontUnmanaged.hpp:159
FunctionUnloadColors
* Unload color data loaded with LoadImageColors() */
include/Image.hpp:716
FunctionUnloadPalette
* Unload colors palette loaded with LoadImagePalette() */
include/Image.hpp:721
MethodUnloadSamples
* Unload samples data loaded with LoadWaveSamples(). */
include/WaveUnmanaged.hpp:136
MethodUpdateBuffer
* Upload mesh vertex data to GPU (VRAM) */
include/MeshUnmanaged.hpp:170
MethodUpload
* Upload mesh vertex data to GPU (VRAM) */
include/MeshUnmanaged.hpp:165
MethodVector2
include/Vector2.hpp:20
MethodVector3
include/Vector3.hpp:20
MethodVector4
include/Vector4.hpp:23
FunctionViolet
include/Color.hpp:236
MethodVrStereoConfig
include/VrStereoConfig.hpp:13
MethodWave
include/Wave.hpp:19
MethodWaveUnmanaged
* Creates a WaveUnmanaged from an existing Wave struct. */
include/WaveUnmanaged.hpp:23
FunctionWhite
include/Color.hpp:241
MethodWhiteNoise
* Generate image: white noise */
include/Image.hpp:162
MethodWindow
* Build a Window object, but defer the initialization. Ensure you call Init() manually. * * @see Init() */
include/Window.hpp:21
FunctionYellow
include/Color.hpp:223
FunctionZero
include/Vector3.hpp:250
FunctionZero
include/Vector4.hpp:64
Functionmain
projects/VSCode/FirstPerson.cpp:28
Functionmain
---------------------------------------------------------------------------------- Main Enry Point ---------------------------------------------------
projects/CMake/main.cpp:36
Functionmain
tests/raylib_cpp_test.cpp:6
Functionmain
examples/multiple/main.cpp:25
Functionmain
examples/shapes/shapes_logo_raylib.cpp:14
Functionmain
examples/shapes/shapes_collision_area.cpp:16
Functionmain
examples/core/core_random_values.cpp:14
Functionmain
examples/core/core_world_screen.cpp:14
Functionmain
examples/core/core_basic_window.cpp:24
Functionmain
examples/core/core_input_mouse.cpp:14
Functionmain
examples/core/core_loading_thread.cpp:27
Functionmain
---------------------------------------------------------------------------------- Main Enry Point ---------------------------------------------------
examples/core/core_basic_window_web.cpp:36
Functionmain
------------------------------------------------------------------------------------ Program main entry point ----------------------------------------
examples/core/core_window_letterbox.cpp:26
Functionmain
examples/core/core_drop_files.cpp:16
Functionmain
------------------------------------------------------------------------------------ Program main entry point ----------------------------------------
examples/shaders/shaders_basic_lighting.cpp:39
Functionmain
examples/shaders/shaders_texture_waves.cpp:29
Functionmain
---------------------------------------------------------------------------------- Main Entry Point --------------------------------------------------
examples/shaders/shaders_basic_pbr.cpp:79
Functionmain
examples/audio/audio_music_stream.cpp:14
Functionmain
examples/audio/audio_sound_loading.cpp:14
Functionmain
examples/textures/textures_image_drawing.cpp:16
Functionmain
examples/textures/textures_bunnymark.cpp:47
Functionmain
examples/textures/textures_image_loading.cpp:16
Functionmain
examples/models/models_billboard.cpp:14
Functionmain
examples/models/models_first_person_maze.cpp:14
Functionmain
examples/text/text_font_spritefont.cpp:16
Functionmain
examples/text/text_font_loading.cpp:24
Functionmain
examples/text/text_raylib_fonts.cpp:22
Functionmain
examples/text/text_font_filters.cpp:18
Functionoperator!=
include/Color.hpp:189
Methodoperator!=
* Determines if the vectors are not equal. */
include/Vector2.hpp:43
Methodoperator!=
* An exact value by value inequality comparison. * Due to floating point inaccuracies consider using Equals instead. */
include/Quaternion.hpp:50
Methodoperator!=
include/Vector3.hpp:37
Methodoperator!=
include/Matrix.hpp:82
Methodoperator!=
* An exact value by value inequality comparison. * Due to floating point inaccuracies consider using Equals instead. */
include/Vector4.hpp:53
Functionoperator*
* Multiply vector by vector */
include/Vector2.hpp:152
Functionoperator*
* Multiply quaternion by quaternion */
include/Quaternion.hpp:145
Functionoperator*
* Multiply vector by vector */
include/Vector3.hpp:134
Functionoperator*
* Multiply vector by vector */
include/Vector4.hpp:174
Methodoperator*
include/Matrix.hpp:142
Functionoperator+
* Add two vectors (v1 + v2) */
include/Vector2.hpp:58
Functionoperator+
* Add two quaternions */
include/Quaternion.hpp:65
Functionoperator+
* Add two vectors */
include/Vector3.hpp:52
Functionoperator+
* Add two vectors */
include/Vector4.hpp:76
Methodoperator+
include/Matrix.hpp:118
Functionoperator-
* Subtract two vectors (v1 - v2) */
include/Vector2.hpp:100
Functionoperator-
* Subtract two quaternions. */
include/Quaternion.hpp:109
Functionoperator-
* Subtract two vectors. */
include/Vector3.hpp:88
Functionoperator-
* Subtract two vectors. */
include/Vector4.hpp:120
Methodoperator-
include/Matrix.hpp:122
Functionoperator/
* Divide vector by vector */
include/Vector2.hpp:191
Functionoperator/
* Divide quaternion by quaternion */
include/Quaternion.hpp:169
Functionoperator/
* Divide vector by vector */
include/Vector3.hpp:172
Functionoperator/
* Divide vector by vector */
include/Vector4.hpp:217
Functionoperator==
include/Color.hpp:188
Methodoperator==
* Determine whether or not the vectors are equal. */
include/Vector2.hpp:38
Methodoperator==
* An exact value by value equality comparison. * Due to floating point inaccuracies consider using Equals instead. */
include/Quaternion.hpp:42
Methodoperator==
include/Vector3.hpp:35
Methodoperator==
include/Matrix.hpp:75
Methodoperator==
* An exact value by value equality comparison. * Due to floating point inaccuracies consider using Equals instead. */
include/Vector4.hpp:45
Methodset
include/MusicUnmanaged.hpp:197
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