| 12 | #include "raylib-cpp.hpp" |
| 13 | |
| 14 | int main() { |
| 15 | // Initialization |
| 16 | //-------------------------------------------------------------------------------------- |
| 17 | const int screenWidth = 800; |
| 18 | const int screenHeight = 450; |
| 19 | |
| 20 | raylib::Window window(screenWidth, screenHeight, "raylib [core] example - generate random values"); |
| 21 | |
| 22 | int framesCounter = 0; // Variable used to count frames |
| 23 | |
| 24 | int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) |
| 25 | |
| 26 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
| 27 | //-------------------------------------------------------------------------------------- |
| 28 | |
| 29 | // Main game loop |
| 30 | while (!window.ShouldClose()) { // Detect window close button or ESC key |
| 31 | // Update |
| 32 | //---------------------------------------------------------------------------------- |
| 33 | framesCounter++; |
| 34 | |
| 35 | // Every two seconds (120 frames) a new random value is generated |
| 36 | if (((framesCounter / 120) % 2) == 1) { |
| 37 | randValue = GetRandomValue(-8, 5); |
| 38 | framesCounter = 0; |
| 39 | } |
| 40 | //---------------------------------------------------------------------------------- |
| 41 | |
| 42 | // Draw |
| 43 | //---------------------------------------------------------------------------------- |
| 44 | BeginDrawing(); |
| 45 | { |
| 46 | window.ClearBackground(RAYWHITE); |
| 47 | |
| 48 | raylib::DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); |
| 49 | |
| 50 | raylib::DrawText(TextFormat("%i", randValue), 360, 180, 80, LIGHTGRAY); |
| 51 | } |
| 52 | EndDrawing(); |
| 53 | //---------------------------------------------------------------------------------- |
| 54 | } |
| 55 | |
| 56 | return 0; |
| 57 | } |
nothing calls this directly
no test coverage detected