* Upload mesh vertex data to GPU (VRAM) */
| 168 | * Upload mesh vertex data to GPU (VRAM) |
| 169 | */ |
| 170 | void UpdateBuffer(int index, void* data, int dataSize, int offset = 0) { |
| 171 | ::UpdateMeshBuffer(*this, index, data, dataSize, offset); |
| 172 | } |
| 173 | |
| 174 | /** |
| 175 | * Draw a 3d mesh with material and transform |
nothing calls this directly
no outgoing calls
no test coverage detected