| 14 | #include <cmath> // NOLINT |
| 15 | |
| 16 | int main(void) |
| 17 | { |
| 18 | // Initialization |
| 19 | //--------------------------------------------------------- |
| 20 | const int screenWidth = 800; |
| 21 | const int screenHeight = 450; |
| 22 | |
| 23 | raylib::Window window(screenWidth, screenHeight, "raylib [shapes] example - collision area"); |
| 24 | |
| 25 | // Box A: Moving box |
| 26 | raylib::Rectangle boxA(10, GetScreenHeight()/2 - 50, 200, 100); |
| 27 | int boxASpeedX = 4; |
| 28 | |
| 29 | // Box B: Mouse moved box |
| 30 | raylib::Rectangle boxB(GetScreenWidth()/2 - 30, GetScreenHeight()/2 - 30, 60, 60); |
| 31 | |
| 32 | raylib::Rectangle boxCollision(0); // Collision rectangle |
| 33 | |
| 34 | int screenUpperLimit = 40; // Top menu limits |
| 35 | |
| 36 | bool pause = false; // Movement pause |
| 37 | bool collision = false; // Collision detection |
| 38 | |
| 39 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
| 40 | //---------------------------------------------------------- |
| 41 | |
| 42 | // Main game loop |
| 43 | while (!window.ShouldClose()) { // Detect window close button or ESC key |
| 44 | // Update |
| 45 | //----------------------------------------------------- |
| 46 | // Move box if not paused |
| 47 | if (!pause) boxA.x += boxASpeedX; |
| 48 | |
| 49 | // Bounce box on x screen limits |
| 50 | if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1; |
| 51 | |
| 52 | // Update player-controlled-box (box02) |
| 53 | boxB.x = GetMouseX() - boxB.width/2; |
| 54 | boxB.y = GetMouseY() - boxB.height/2; |
| 55 | |
| 56 | // Make sure Box B does not go out of move area limits |
| 57 | if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width; |
| 58 | else if (boxB.x <= 0) boxB.x = 0; |
| 59 | |
| 60 | if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height; |
| 61 | else if (boxB.y <= screenUpperLimit) boxB.y = screenUpperLimit; |
| 62 | |
| 63 | // Check boxes collision |
| 64 | collision = boxA.CheckCollision(boxB); |
| 65 | |
| 66 | // Get collision rectangle (only on collision) |
| 67 | if (collision) boxCollision = boxA.GetCollision(boxB); |
| 68 | |
| 69 | // Pause Box A movement |
| 70 | if (IsKeyPressed(KEY_SPACE)) pause = !pause; |
| 71 | //----------------------------------------------------- |
| 72 | |
| 73 | // Draw |
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