* Get collision information between ray and sphere */
| 37 | * Get collision information between ray and sphere |
| 38 | */ |
| 39 | RayCollision GetCollision(::Vector3 center, float radius) const { |
| 40 | return ::GetRayCollisionSphere(*this, center, radius); |
| 41 | } |
| 42 | |
| 43 | /** |
| 44 | * Detect collision between ray and box |