* Unload sound. */
| 86 | * Unload sound. |
| 87 | */ |
| 88 | void Unload() { |
| 89 | // Protect against calling UnloadSound() twice. |
| 90 | if (frameCount != 0) { |
| 91 | ::UnloadSound(*this); |
| 92 | frameCount = 0; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | /** |
| 97 | * Update sound buffer with new data. |
nothing calls this directly
no outgoing calls
no test coverage detected