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hub / github.com/RobLoach/raylib-cpp / Unload

Method Unload

include/MeshUnmanaged.hpp:155–160  ·  view source on GitHub ↗

* Unload mesh from memory (RAM and/or VRAM) */

Source from the content-addressed store, hash-verified

153 * Unload mesh from memory (RAM and/or VRAM)
154 */
155 void Unload() {
156 if (vboId != nullptr) {
157 ::UnloadMesh(*this);
158 vboId = nullptr;
159 }
160 }
161
162 /**
163 * Upload mesh vertex data to GPU (VRAM)

Callers

nothing calls this directly

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