* An exact value by value inequality comparison. * Due to floating point inaccuracies consider using Equals instead. */
| 51 | * Due to floating point inaccuracies consider using Equals instead. |
| 52 | */ |
| 53 | constexpr bool operator!=(const ::Vector4& other) const { return !(*this == other); } |
| 54 | |
| 55 | RLCPP_NODISCARD constexpr ::Rectangle ToRectangle() const { return {x, y, z, w}; } |
| 56 |
nothing calls this directly
no outgoing calls
no test coverage detected