* Build a Window object, but defer the initialization. Ensure you call Init() manually. * * @see Init() */
| 19 | * @see Init() |
| 20 | */ |
| 21 | Window() = default; |
| 22 | |
| 23 | /** |
| 24 | * Initialize window and OpenGL context. |
nothing calls this directly
no outgoing calls
no test coverage detected