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github.com/RobLoach/raylib-cpp
/ functions
Functions
666 in github.com/RobLoach/raylib-cpp
⨍
Functions
666
◇
Types & classes
52
Method
set
include/RayCollision.hpp:82
Method
set
include/Ray.hpp:81
Method
set
include/WaveUnmanaged.hpp:166
Method
set
include/Camera2D.hpp:57
Method
set
include/BoundingBox.hpp:70
Method
set
include/ModelUnmanaged.hpp:191
Method
set
include/ShaderUnmanaged.hpp:151
Method
set
include/TextureUnmanaged.hpp:328
Method
set
include/MaterialUnmanaged.hpp:83
Method
set
include/Matrix.hpp:178
Method
set
include/Rectangle.hpp:151
Method
set
include/AutomationEventList.hpp:132
Method
set
include/ModelAnimation.hpp:108
Method
set
include/AudioStreamUnmanaged.hpp:188
Method
set
include/RenderTextureUnmanaged.hpp:109
Method
set
include/SoundUnmanaged.hpp:181
Method
set
include/Camera3D.hpp:130
Method
set
include/VrStereoConfig.hpp:51
Method
set
include/FontUnmanaged.hpp:299
Method
string
* Vector2 type */
include/Vector2.hpp:18
Method
string
* Input-related functions: gamepads */
include/Gamepad.hpp:13
Method
string
* Quaternion type */
include/Quaternion.hpp:21
Method
string
* Vector3 type */
include/Vector3.hpp:18
Method
string
* Color type, RGBA (32bit) */
include/Color.hpp:14
Method
string
* Vector4 type */
include/Vector4.hpp:21
Method
string TextReplace
* Replace text string */
include/Functions.hpp:377
Method
string GetClipboardText
* Get clipboard text content */
include/Functions.hpp:52
Method
string GetDirectoryPath
* Get full path for a given fileName with path */
include/Functions.hpp:132
Method
string GetFileExtension
* Get pointer to extension for a filename string (including point: ".png") */
include/Functions.hpp:111
Method
string GetFileName
* Get pointer to filename for a path string */
include/Functions.hpp:118
Method
string GetFileNameWithoutExt
* Get filename string without extension */
include/Functions.hpp:125
Method
string GetGamepadName
* Get gamepad internal name id */
include/Functions.hpp:66
Method
string GetMonitorName
* Get the human-readable, UTF-8 encoded name of the primary monitor */
include/Functions.hpp:38
Method
string GetPrevDirectoryPath
* Get previous directory path for a given path */
include/Functions.hpp:139
Method
string GetWorkingDirectory
* Get current working directory */
include/Functions.hpp:146
Method
string LoadFileText
* Load text data from file (read) */
include/Functions.hpp:73
Method
string TextInsert
* Insert text in a position */
include/Functions.hpp:389
Method
string TextSubtext
* Get a piece of a text string */
include/Functions.hpp:370
Method
string TextToCamel
* Get Camel case notation version of provided string */
include/Functions.hpp:444
Method
string TextToLower
* Get lower case version of provided string */
include/Functions.hpp:423
Method
string TextToPascal
* Get Pascal case notation version of provided string */
include/Functions.hpp:430
Method
string TextToSnake
* Get Snake case notation version of provided string */
include/Functions.hpp:437
Method
string TextToUpper
* Get upper case version of provided string */
include/Functions.hpp:416
Method
string> LoadDirectoryFilesEx
* Load directory filepaths with extension filtering and optional subdirectory scanning */
include/Functions.hpp:163
Method
string> LoadDirectoryFiles
* Get filenames in a directory path */
include/Functions.hpp:153
Method
string> LoadDroppedFiles
* Get dropped files names */
include/Functions.hpp:181
Method
string> TextSplit
* Split text into multiple strings */
include/Functions.hpp:400
Method
~AudioDevice
* Close the audio device and context. */
include/AudioDevice.hpp:33
Method
~AudioStream
include/AudioStream.hpp:44
Method
~AutomationEventList
include/AutomationEventList.hpp:41
Method
~FileData
include/FileData.hpp:26
Method
~FileText
include/FileText.hpp:26
Method
~Font
include/Font.hpp:52
Method
~Image
include/Image.hpp:176
Method
~Material
include/Material.hpp:48
Method
~Mesh
include/Mesh.hpp:86
Method
~Model
include/Model.hpp:70
Method
~ModelAnimation
Unloads animation data using populated animCount field, which is set by Load() method.
include/ModelAnimation.hpp:30
Method
~Music
include/Music.hpp:50
Method
~RenderTexture
include/RenderTexture.hpp:47
Method
~Shader
* Unload shader from GPU memory (VRAM) */
include/Shader.hpp:47
Method
~Sound
include/Sound.hpp:43
Method
~Texture
* On destruction, unload the Texture. */
include/Texture.hpp:44
Method
~VrStereoConfig
* Unload VR stereo config */
include/VrStereoConfig.hpp:28
Method
~Wave
include/Wave.hpp:58
Method
~Window
* Close window and unload OpenGL context */
include/Window.hpp:47
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601–666 of 666, ranked by callers