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Functions666 in github.com/RobLoach/raylib-cpp

Methodset
include/RayCollision.hpp:82
Methodset
include/Ray.hpp:81
Methodset
include/WaveUnmanaged.hpp:166
Methodset
include/Camera2D.hpp:57
Methodset
include/BoundingBox.hpp:70
Methodset
include/ModelUnmanaged.hpp:191
Methodset
include/ShaderUnmanaged.hpp:151
Methodset
include/TextureUnmanaged.hpp:328
Methodset
include/MaterialUnmanaged.hpp:83
Methodset
include/Matrix.hpp:178
Methodset
include/Rectangle.hpp:151
Methodset
include/AutomationEventList.hpp:132
Methodset
include/ModelAnimation.hpp:108
Methodset
include/AudioStreamUnmanaged.hpp:188
Methodset
include/RenderTextureUnmanaged.hpp:109
Methodset
include/SoundUnmanaged.hpp:181
Methodset
include/Camera3D.hpp:130
Methodset
include/VrStereoConfig.hpp:51
Methodset
include/FontUnmanaged.hpp:299
Methodstring
* Vector2 type */
include/Vector2.hpp:18
Methodstring
* Input-related functions: gamepads */
include/Gamepad.hpp:13
Methodstring
* Quaternion type */
include/Quaternion.hpp:21
Methodstring
* Vector3 type */
include/Vector3.hpp:18
Methodstring
* Color type, RGBA (32bit) */
include/Color.hpp:14
Methodstring
* Vector4 type */
include/Vector4.hpp:21
Methodstring TextReplace
* Replace text string */
include/Functions.hpp:377
Methodstring GetClipboardText
* Get clipboard text content */
include/Functions.hpp:52
Methodstring GetDirectoryPath
* Get full path for a given fileName with path */
include/Functions.hpp:132
Methodstring GetFileExtension
* Get pointer to extension for a filename string (including point: ".png") */
include/Functions.hpp:111
Methodstring GetFileName
* Get pointer to filename for a path string */
include/Functions.hpp:118
Methodstring GetFileNameWithoutExt
* Get filename string without extension */
include/Functions.hpp:125
Methodstring GetGamepadName
* Get gamepad internal name id */
include/Functions.hpp:66
Methodstring GetMonitorName
* Get the human-readable, UTF-8 encoded name of the primary monitor */
include/Functions.hpp:38
Methodstring GetPrevDirectoryPath
* Get previous directory path for a given path */
include/Functions.hpp:139
Methodstring GetWorkingDirectory
* Get current working directory */
include/Functions.hpp:146
Methodstring LoadFileText
* Load text data from file (read) */
include/Functions.hpp:73
Methodstring TextInsert
* Insert text in a position */
include/Functions.hpp:389
Methodstring TextSubtext
* Get a piece of a text string */
include/Functions.hpp:370
Methodstring TextToCamel
* Get Camel case notation version of provided string */
include/Functions.hpp:444
Methodstring TextToLower
* Get lower case version of provided string */
include/Functions.hpp:423
Methodstring TextToPascal
* Get Pascal case notation version of provided string */
include/Functions.hpp:430
Methodstring TextToSnake
* Get Snake case notation version of provided string */
include/Functions.hpp:437
Methodstring TextToUpper
* Get upper case version of provided string */
include/Functions.hpp:416
Methodstring> LoadDirectoryFilesEx
* Load directory filepaths with extension filtering and optional subdirectory scanning */
include/Functions.hpp:163
Methodstring> LoadDirectoryFiles
* Get filenames in a directory path */
include/Functions.hpp:153
Methodstring> LoadDroppedFiles
* Get dropped files names */
include/Functions.hpp:181
Methodstring> TextSplit
* Split text into multiple strings */
include/Functions.hpp:400
Method~AudioDevice
* Close the audio device and context. */
include/AudioDevice.hpp:33
Method~AudioStream
include/AudioStream.hpp:44
Method~AutomationEventList
include/AutomationEventList.hpp:41
Method~FileData
include/FileData.hpp:26
Method~FileText
include/FileText.hpp:26
Method~Font
include/Font.hpp:52
Method~Image
include/Image.hpp:176
Method~Material
include/Material.hpp:48
Method~Mesh
include/Mesh.hpp:86
Method~Model
include/Model.hpp:70
Method~ModelAnimation
Unloads animation data using populated animCount field, which is set by Load() method.
include/ModelAnimation.hpp:30
Method~Music
include/Music.hpp:50
Method~RenderTexture
include/RenderTexture.hpp:47
Method~Shader
* Unload shader from GPU memory (VRAM) */
include/Shader.hpp:47
Method~Sound
include/Sound.hpp:43
Method~Texture
* On destruction, unload the Texture. */
include/Texture.hpp:44
Method~VrStereoConfig
* Unload VR stereo config */
include/VrStereoConfig.hpp:28
Method~Wave
include/Wave.hpp:58
Method~Window
* Close window and unload OpenGL context */
include/Window.hpp:47
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