| 149 | RLCPP_NODISCARD bool IsValid() const { return ::IsShaderValid(*this); } |
| 150 | protected: |
| 151 | void set(const ::Shader& shader) { |
| 152 | id = shader.id; |
| 153 | locs = shader.locs; |
| 154 | } |
| 155 | }; |
| 156 | } // namespace raylib |
| 157 |
nothing calls this directly
no outgoing calls
no test coverage detected