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Method set

include/ShaderUnmanaged.hpp:151–154  ·  view source on GitHub ↗

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149 RLCPP_NODISCARD bool IsValid() const { return ::IsShaderValid(*this); }
150protected:
151 void set(const ::Shader& shader) {
152 id = shader.id;
153 locs = shader.locs;
154 }
155};
156} // namespace raylib
157

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