MCPcopy Create free account

hub / github.com/DanielChappuis/reactphysics3d / functions

Functions2,534 in github.com/DanielChappuis/reactphysics3d

Methodreset
Reset the scene
testbed/scenes/pile/PileScene.cpp:274
Methodreset
Reset the scene
testbed/scenes/heightfield/HeightFieldScene.cpp:280
Methodreset
Reset the scene
testbed/scenes/cubes/CubesScene.cpp:149
Methodreset
Reset the scene
testbed/scenes/hingejointschain/HingeJointsChainScene.cpp:151
Methodreset
Reset the timer to zero
testbed/src/Timer.h:139
MethodresetCameraToViewAll
Set the camera so that we can view the whole scene
testbed/src/Scene.cpp:62
MethodresetLimits
Reset the limits
src/constraint/BallAndSocketJoint.cpp:130
MethodresetLimits
Reset the limits
src/constraint/SliderJoint.cpp:196
MethodresetLimits
Reset the limits
src/constraint/HingeJoint.cpp:154
MethodresetScroll
testbed/src/Gui.h:170
MethodresetSplitVelocities
Reset the split velocities of the bodies
src/systems/DynamicsSystem.cpp:197
Methodrotate
Rotate the camera
testbed/src/Scene.cpp:165
MethodrotateCameraAnimation
testbed/src/SceneDemo.cpp:155
MethodrotateWorld
Rotate the object in world-space
testbed/opengl-framework/src/Object3D.h:119
MethodrotationMatrix
Return a 4x4 rotation matrix
testbed/opengl-framework/src/maths/Matrix4.h:408
Methodrun
Run the tests
test/tests/utils/TestQuickHull.h:64
Methodrun
Run the tests
test/tests/engine/TestRigidBody.h:142
Methodrun
Run the tests
test/tests/collision/TestHalfEdgeStructure.h:42
Methodrun
Run the tests
test/tests/collision/TestTriangleVertexArray.h:139
Methodrun
Run the tests
test/tests/collision/TestPointInside.h:197
Methodrun
Run the tests
test/tests/collision/TestHeightField.h:90
Methodrun
Run the tests
test/tests/collision/TestDynamicAABBTree.h:134
Methodrun
Run the tests
test/tests/collision/TestRaycast.h:330
Methodrun
Run the tests
test/tests/collision/TestConvexMesh.h:101
Methodrun
Run the tests
test/tests/collision/TestAABB.h:80
Methodrun
Run the tests
test/tests/collision/TestWorldQueries.h:505
Methodrun
Run the tests
test/tests/collision/TestTriangleMesh.h:101
Methodrun
Run the tests
test/tests/containers/TestMap.h:83
Methodrun
Run the tests
test/tests/containers/TestStack.h:59
Methodrun
Run the tests
test/tests/containers/TestDeque.h:59
Methodrun
Run the tests
test/tests/containers/TestSet.h:83
Methodrun
Run the tests
test/tests/containers/TestArray.h:59
Methodrun
Run the tests
test/tests/mathematics/TestTransform.h:80
Methodrun
Run the tests
test/tests/mathematics/TestMathematicsFunctions.h:57
Methodrun
Run the tests
test/tests/mathematics/TestVector3.h:60
Methodrun
Run the tests
test/tests/mathematics/TestMatrix3x3.h:65
Methodrun
Run the tests
test/tests/mathematics/TestVector2.h:60
Methodrun
Run the tests
test/tests/mathematics/TestQuaternion.h:68
Methodrun
Run the tests
test/tests/mathematics/TestMatrix2x2.h:63
MethodselectAlgorithm
Select and return the narrow-phase collision detection algorithm to use between two types of collision shapes.
src/collision/narrowphase/CollisionDispatch.cpp:80
MethodselectNextShape
testbed/scenes/collisiondetection/CollisionDetectionScene.cpp:211
MethodsetA1
Set the hinge rotation axis (in world-space coordinates) computed from body 1
include/reactphysics3d/components/HingeJointComponents.h:652
MethodsetAllValues
Method to set all the values in the matrix
include/reactphysics3d/mathematics/Matrix2x2.h:167
MethodsetAllValues
Method to set all the values in the matrix
include/reactphysics3d/mathematics/Matrix3x3.h:174
MethodsetAllValues
include/reactphysics3d/mathematics/Quaternion.h:197
MethodsetAllValues
Set all the values of the vector
include/reactphysics3d/mathematics/Vector3.h:190
MethodsetAllValues
Method to set all the values in the matrix
testbed/opengl-framework/src/maths/Matrix4.h:324
MethodsetAngularDamping
Set the angular damping factor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:600
MethodsetAngularLockAxisFactor
Set the angular lock axis factor
include/reactphysics3d/components/RigidBodyComponents.h:831
MethodsetAngularVelocity
Set the angular velocity of an entity
include/reactphysics3d/components/RigidBodyComponents.h:496
MethodsetAreContactPointsDisplayed
Display/Hide the contact points
testbed/scenes/collisiondetection/CollisionDetectionScene.h:159
MethodsetAreContactPointsDisplayed
Display/Hide the contact points
testbed/scenes/raycast/RaycastScene.h:191
MethodsetB2CrossA1
Set the cross product of vector b2 and a1
include/reactphysics3d/components/HingeJointComponents.h:666
MethodsetBLowerLimit
Set the bias of the lower limit constraint
include/reactphysics3d/components/SliderJointComponents.h:795
MethodsetBLowerLimit
Set the bias of the lower limit constraint
include/reactphysics3d/components/HingeJointComponents.h:766
MethodsetBUpperLimit
Set the bias of the upper limit constraint
include/reactphysics3d/components/SliderJointComponents.h:809
MethodsetBUpperLimit
Set the bias of the upper limit constraint
include/reactphysics3d/components/HingeJointComponents.h:780
MethodsetBarycentricCoords
Set the barycentric coordinates of the closest point
include/reactphysics3d/collision/narrowphase/GJK/VoronoiSimplex.h:185
MethodsetBiasRotation
Set the rotation impulse
include/reactphysics3d/components/FixedJointComponents.h:403
MethodsetBiasRotation
Set the rotation impulse
include/reactphysics3d/components/SliderJointComponents.h:611
MethodsetBiasRotation
Set the rotation impulse
include/reactphysics3d/components/HingeJointComponents.h:595
MethodsetBiasTranslation
Set the translation impulse
include/reactphysics3d/components/FixedJointComponents.h:389
MethodsetBiasTranslation
Set the translation impulse
include/reactphysics3d/components/SliderJointComponents.h:597
MethodsetBiasTranslation
Set the translation impulse
include/reactphysics3d/components/HingeJointComponents.h:581
MethodsetBiasVector
Set the bias vector for the constraint
include/reactphysics3d/components/BallAndSocketJointComponents.h:357
MethodsetC2CrossA1
Set the cross product of vector c2 and a1;
include/reactphysics3d/components/HingeJointComponents.h:680
MethodsetCapsuleVsCapsuleAlgorithm
Set the Capsule vs Capsule narrow-phase collision detection algorithm
src/collision/narrowphase/CollisionDispatch.cpp:144
MethodsetCapsuleVsConvexPolyhedronAlgorithm
Set the Capsule vs Convex Polyhedron narrow-phase collision detection algorithm
src/collision/narrowphase/CollisionDispatch.cpp:170
MethodsetClippingPlanes
Set the clipping planes
testbed/opengl-framework/src/Camera.h:141
MethodsetCollideWithMaskBits
Set the collision bits mask * @param collideWithMaskBits The bits mask that specifies with which collision category this shape will collide */
src/collision/Collider.cpp:88
MethodsetCollideWithMaskBits
Set the "collide with" mask bits of a given collider
include/reactphysics3d/components/ColliderComponents.h:326
MethodsetCollisionCategoryBits
Set the collision category bits of a given collider
include/reactphysics3d/components/ColliderComponents.h:318
MethodsetColorToAllVertices
Set a color to all the vertices
testbed/opengl-framework/src/Mesh.h:305
MethodsetConeLimitHalfAngle
Set the cone limit half angle
include/reactphysics3d/components/BallAndSocketJointComponents.h:427
MethodsetConstrainedAngularVelocity
Set the constrained angular velocity of an entity
include/reactphysics3d/components/RigidBodyComponents.h:720
MethodsetConstrainedLinearVelocity
Set the constrained linear velocity of an entity
include/reactphysics3d/components/RigidBodyComponents.h:712
MethodsetContactNormalLength
Return the length of contact normal * @param contactNormalLength The length of the contact normal to display */
include/reactphysics3d/utils/DebugRenderer.h:375
MethodsetContactPointSphereRadius
Set the contact point sphere radius * @param radius The radius of the sphere used to display a contact point */
include/reactphysics3d/utils/DebugRenderer.h:357
MethodsetContactsPositionCorrectionTechnique
Set the position correction technique used for contacts * @param technique Technique used for the position correction (Baumgarte or Split Impulses) *
include/reactphysics3d/engine/PhysicsWorld.h:599
MethodsetConvexPolyhedronVsConvexPolyhedronAlgorithm
Set the Convex Polyhedron vs Convex Polyhedron narrow-phase collision detection algorithm
src/collision/narrowphase/CollisionDispatch.cpp:183
MethodsetFloatUniform
Set a float uniform value to this shader (be careful if the uniform is not used in the shader, the compiler will remove it, then when you will try to
testbed/opengl-framework/src/Shader.h:198
MethodsetHalfExtents
Set the half-extents of the box Note that you might want to recompute the inertia tensor and center of mass of the body after changing the size of the
include/reactphysics3d/collision/shapes/BoxShape.h:155
MethodsetHasCollisionShapeChangedSize
Return true if the size of collision shape of the collider has been changed by the user
include/reactphysics3d/components/ColliderComponents.h:366
MethodsetHeight
Set the height of the capsule Note that you might want to recompute the inertia tensor and center of mass of the body after changing the height of the
include/reactphysics3d/collision/shapes/CapsuleShape.h:161
MethodsetI1
Set the inertia tensor of body 1 (in world-space coordinates)
include/reactphysics3d/components/FixedJointComponents.h:304
MethodsetI1
Set the inertia tensor of body 1 (in world-space coordinates)
include/reactphysics3d/components/SliderJointComponents.h:513
MethodsetI1
Set the inertia tensor of body 1 (in world-space coordinates)
include/reactphysics3d/components/HingeJointComponents.h:496
MethodsetI1
Set the inertia tensor of body 1 (in world-space coordinates)
include/reactphysics3d/components/BallAndSocketJointComponents.h:329
MethodsetI2
Set the inertia tensor of body 2 (in world-space coordinates)
include/reactphysics3d/components/FixedJointComponents.h:318
MethodsetI2
Set the inertia tensor of body 2 (in world-space coordinates)
include/reactphysics3d/components/SliderJointComponents.h:527
MethodsetI2
Set the inertia tensor of body 2 (in world-space coordinates)
include/reactphysics3d/components/HingeJointComponents.h:510
MethodsetI2
Set the inertia tensor of body 2 (in world-space coordinates)
include/reactphysics3d/components/BallAndSocketJointComponents.h:343
MethodsetImpulse
Set the accumulated impulse
include/reactphysics3d/components/BallAndSocketJointComponents.h:385
MethodsetImpulseLowerLimit
Set the accumulated impulse for the lower limit constraint
include/reactphysics3d/components/SliderJointComponents.h:723
MethodsetImpulseMotor
Set the accumulated impulse for the motor constraint;
include/reactphysics3d/components/SliderJointComponents.h:753
MethodsetImpulseRotation
Set the translation impulse
include/reactphysics3d/components/FixedJointComponents.h:346
MethodsetImpulseRotation
Set the translation impulse
include/reactphysics3d/components/SliderJointComponents.h:555
MethodsetImpulseRotation
Set the translation impulse
include/reactphysics3d/components/HingeJointComponents.h:538
MethodsetImpulseTranslation
Set the translation impulse
include/reactphysics3d/components/FixedJointComponents.h:332
MethodsetImpulseTranslation
Set the translation impulse
include/reactphysics3d/components/SliderJointComponents.h:541
← previousnext →1,901–2,000 of 2,534, ranked by callers