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hub / github.com/DanielChappuis/reactphysics3d / resetSplitVelocities

Method resetSplitVelocities

src/systems/DynamicsSystem.cpp:197–204  ·  view source on GitHub ↗

Reset the split velocities of the bodies

Source from the content-addressed store, hash-verified

195
196// Reset the split velocities of the bodies
197void DynamicsSystem::resetSplitVelocities() {
198
199 const uint32 nbRigidBodyComponents = mRigidBodyComponents.getNbEnabledComponents();
200 for(uint32 i=0; i < nbRigidBodyComponents; i++) {
201 mRigidBodyComponents.mSplitLinearVelocities[i].setToZero();
202 mRigidBodyComponents.mSplitAngularVelocities[i].setToZero();
203 }
204}
205

Callers

nothing calls this directly

Calls 2

setToZeroMethod · 0.45

Tested by

no test coverage detected