Reset the split velocities of the bodies
| 195 | |
| 196 | // Reset the split velocities of the bodies |
| 197 | void DynamicsSystem::resetSplitVelocities() { |
| 198 | |
| 199 | const uint32 nbRigidBodyComponents = mRigidBodyComponents.getNbEnabledComponents(); |
| 200 | for(uint32 i=0; i < nbRigidBodyComponents; i++) { |
| 201 | mRigidBodyComponents.mSplitLinearVelocities[i].setToZero(); |
| 202 | mRigidBodyComponents.mSplitAngularVelocities[i].setToZero(); |
| 203 | } |
| 204 | } |
| 205 |
nothing calls this directly
no test coverage detected