Reset the limits
| 128 | |
| 129 | // Reset the limits |
| 130 | void BallAndSocketJoint::resetLimits() { |
| 131 | |
| 132 | // Reset the accumulated impulses for the limits |
| 133 | mWorld.mBallAndSocketJointsComponents.setConeLimitImpulse(mEntity, decimal(0.0)); |
| 134 | |
| 135 | // Wake up the two bodies of the joint |
| 136 | awakeBodies(); |
| 137 | } |
| 138 | |
| 139 | // Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space |
| 140 | /** |
nothing calls this directly
no test coverage detected