| 153 | } |
| 154 | |
| 155 | void SceneDemo::rotateCameraAnimation() { |
| 156 | |
| 157 | const float angle = 0.12f * (PI / 180.0); |
| 158 | mCamera.rotateAroundWorldPoint(Vector3(0, 1, 0), angle, mCenterScene); |
| 159 | } |
| 160 | |
| 161 | // Update the physics world (take a simulation step) |
| 162 | // Can be called several times per frame |
nothing calls this directly
no test coverage detected