Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/DanielChappuis/reactphysics3d
/ functions
Functions
2,534 in github.com/DanielChappuis/reactphysics3d
⨍
Functions
2,534
◇
Types & classes
532
Method
setImpulseTranslation
Set the translation impulse
include/reactphysics3d/components/HingeJointComponents.h:524
Method
setImpulseUpperLimit
Set the accumulated impulse for the upper limit constraint
include/reactphysics3d/components/SliderJointComponents.h:738
Method
setInitOrientationDifferenceInv
Set the rotation impulse
include/reactphysics3d/components/SliderJointComponents.h:625
Method
setInitOrientationDifferenceInv
Set the rotation impulse
include/reactphysics3d/components/HingeJointComponents.h:609
Method
setInitZoom
Set the initial zoom factor
testbed/src/Scene.h:336
Method
setIntArrayUniform
Set an array of int uniform values to this shader (be careful if the uniform is not used in the shader, the compiler will remove it, then when you wil
testbed/opengl-framework/src/Shader.h:220
Method
setInverseMassMatrix
Set the inverse mass matrix K=JM^-1J^-t of the constraint
include/reactphysics3d/components/BallAndSocketJointComponents.h:371
Method
setInverseMassMatrixConeLimit
Set the inverse mass matrix cone limit
include/reactphysics3d/components/BallAndSocketJointComponents.h:441
Method
setInverseMassMatrixLimit
Set the inverse of mass matrix K=JM^-1J^t for the limits (1x1 matrix)
include/reactphysics3d/components/SliderJointComponents.h:767
Method
setInverseMassMatrixLimitMotor
Set the inverse of mass matrix K=JM^-1J^t for the limits and motor constraints (1x1 matrix)
include/reactphysics3d/components/HingeJointComponents.h:738
Method
setInverseMassMatrixMotor
Return the inverse of mass matrix K=JM^-1J^t for the motor
include/reactphysics3d/components/SliderJointComponents.h:781
Method
setInverseMassMatrixMotor
Return the inverse of mass matrix K=JM^-1J^t for the motor
include/reactphysics3d/components/HingeJointComponents.h:752
Method
setInverseMassMatrixRotation
Set the rotation inverse mass matrix of the constraint
include/reactphysics3d/components/FixedJointComponents.h:375
Method
setInverseMassMatrixRotation
Set the rotation inverse mass matrix of the constraint
include/reactphysics3d/components/SliderJointComponents.h:583
Method
setInverseMassMatrixRotation
Set the rotation inverse mass matrix of the constraint
include/reactphysics3d/components/HingeJointComponents.h:567
Method
setInverseMassMatrixTranslation
Set the translation inverse mass matrix of the constraint
include/reactphysics3d/components/FixedJointComponents.h:361
Method
setInverseMassMatrixTranslation
Set the translation inverse mass matrix of the constraint
include/reactphysics3d/components/SliderJointComponents.h:569
Method
setInverseMassMatrixTranslation
Set the translation inverse mass matrix of the constraint
include/reactphysics3d/components/HingeJointComponents.h:553
Method
setIsActive
Set whether or not the body is active * @param isActive True if you want to activate the body */
src/body/RigidBody.cpp:1180
Method
setIsActive
Set the value to know if the body is active
include/reactphysics3d/components/BodyComponents.h:186
Method
setIsAllowedToSleep
Set whether or not the body is allowed to go to sleep * @param isAllowedToSleep True if the body is allowed to sleep */
src/body/RigidBody.cpp:1149
Method
setIsAllowedToSleep
Set the value to know if the body is allowed to sleep
include/reactphysics3d/components/RigidBodyComponents.h:416
Method
setIsAlreadyInIsland
Set the value to know if the entity is already in an island
include/reactphysics3d/components/RigidBodyComponents.h:817
Method
setIsCollisionEnabled
Set whether the collision is enabled between the two bodies of a joint
include/reactphysics3d/components/JointComponents.h:210
Method
setIsGravityEnabled
Set the value to know if the gravity is enabled for this entity
include/reactphysics3d/components/RigidBodyComponents.h:809
Method
setIsLimitEnabled
Set to true if the joint limits are enabled
include/reactphysics3d/components/SliderJointComponents.h:823
Method
setIsLowerLimitViolated
Set to true if the lower limit is violated
include/reactphysics3d/components/SliderJointComponents.h:879
Method
setIsLowerLimitViolated
Set to true if the lower limit is violated
include/reactphysics3d/components/HingeJointComponents.h:850
Method
setIsMotorEnabled
Set to true if the motor of the joint in enabled
include/reactphysics3d/components/SliderJointComponents.h:837
Method
setIsShadowMappingEnabled
Enabled/Disable the shadow mapping
testbed/scenes/collisiondetection/CollisionDetectionScene.h:154
Method
setIsShadowMappingEnabled
Enabled/Disable the shadow mapping
testbed/scenes/raycast/RaycastScene.h:186
Method
setIsShadowMappingEnabled
Enabled/Disable the shadow mapping
testbed/src/SceneDemo.h:218
Method
setIsSimulationCollider
Set whether a collider is a simulation collider
include/reactphysics3d/components/ColliderComponents.h:399
Method
setIsSleeping
Set the value to know if the body is sleeping
include/reactphysics3d/components/RigidBodyComponents.h:432
Method
setIsTrigger
Set whether the collider is a trigger Note that a collider cannot be a simulation collider and a trigger at the same time. If you set this to true, th
src/collision/Collider.cpp:250
Method
setIsTrigger
Set whether a collider is a trigger
include/reactphysics3d/components/ColliderComponents.h:383
Method
setIsUpperLimitViolated
Set to true if the upper limit is violated
include/reactphysics3d/components/SliderJointComponents.h:893
Method
setIsUpperLimitViolated
Set to true if the upper limit is violated
include/reactphysics3d/components/HingeJointComponents.h:864
Method
setIsWarmStartingActive
Set to true to enable warm starting
include/reactphysics3d/systems/SolveBallAndSocketJointSystem.h:142
Method
setIsWarmStartingActive
Set to true to enable warm starting
include/reactphysics3d/systems/SolveSliderJointSystem.h:140
Method
setIsWarmStartingActive
Set to true to enable warm starting
include/reactphysics3d/systems/SolveHingeJointSystem.h:157
Method
setIsWorldQueryCollider
Set whether the collider will be part of results of queries on the PhysicsWorld * @param isWorldQueryCollider True if this collider will be part of re
src/collision/Collider.cpp:298
Method
setIsWorldQueryCollider
Set whether a collider is a world query collider
include/reactphysics3d/components/ColliderComponents.h:415
Method
setJoint
Set the joint pointer to a given joint
include/reactphysics3d/components/SliderJointComponents.h:471
Method
setJoint
Set the joint pointer to a given joint
include/reactphysics3d/components/HingeJointComponents.h:426
Method
setJoint
Set the joint pointer to a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:259
Method
setJointDisabled
Notify the world whether a joint is disabled or not
src/engine/PhysicsWorld.cpp:189
Method
setLinearDamping
Set the linear damping factor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:592
Method
setLinearLockAxisFactor
Set the linear lock axis factor
include/reactphysics3d/components/RigidBodyComponents.h:824
Method
setLinearVelocity
Set the linear velocity of an entity
include/reactphysics3d/components/RigidBodyComponents.h:488
Method
setLocalAnchorPointBody1
Set the local anchor point of body 1 for a given joint
include/reactphysics3d/components/SliderJointComponents.h:485
Method
setLocalAnchorPointBody1
Set the local anchor point of body 1 for a given joint
include/reactphysics3d/components/HingeJointComponents.h:440
Method
setLocalAnchorPointBody1
Set the local anchor point of body 1 for a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:273
Method
setLocalAnchorPointBody2
Set the local anchor point of body 2 for a given joint
include/reactphysics3d/components/SliderJointComponents.h:499
Method
setLocalAnchorPointBody2
Set the local anchor point of body 2 for a given joint
include/reactphysics3d/components/HingeJointComponents.h:454
Method
setLocalAnchorPointBody2
Set the local anchor point of body 2 for a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:287
Method
setLocalInertiaTensor
Set the local inertia tensor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:632
Method
setLocalToBodyTransform
Set the local to body transform * @param transform The transform from local-space of the collider into the local-space of the body */
src/collision/Collider.cpp:106
Method
setLocalToBodyTransform
Set the local-to-body transform of a collider
include/reactphysics3d/components/ColliderComponents.h:270
Method
setLogger
Set the logger * @param logger A pointer to the logger to use */
include/reactphysics3d/engine/PhysicsCommon.h:279
Method
setLowerLimit
Set the Lower limit (minimum allowed rotation angle in radian)
include/reactphysics3d/components/SliderJointComponents.h:851
Method
setMass
Set the mass of an entity
include/reactphysics3d/components/RigidBodyComponents.h:608
Method
setMaterial
Set a new material for this rigid body * @param material The material you want to set to the body */
src/collision/Collider.cpp:219
Method
setMaterial
Set the material of a collider
include/reactphysics3d/components/ColliderComponents.h:431
Method
setMaxMotorForce
Set the maximum motor force * @param maxMotorForce The maximum force of the joint motor (in Newton x meters) */
src/constraint/SliderJoint.cpp:225
Method
setMaxMotorForce
Set the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed
include/reactphysics3d/components/SliderJointComponents.h:921
Method
setMaxMotorTorque
Set the maximum motor torque * @param maxMotorTorque The maximum torque (in Newtons) of the joint motor */
src/constraint/HingeJoint.cpp:183
Method
setMaxMotorTorque
Set the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed
include/reactphysics3d/components/HingeJointComponents.h:892
Method
setMaxTranslationLimit
Set the maximum translation limit * @param upperLimit The maximum translation limit of the joint (in meters) */
src/constraint/SliderJoint.cpp:182
Method
setMinTranslationLimit
Set the minimum translation limit * @param lowerLimit The minimum translation limit of the joint (in meters) */
src/constraint/SliderJoint.cpp:165
Method
setMotorSpeed
Set the motor speed * @param motorSpeed The speed of the joint motor (in meters per second) */
src/constraint/SliderJoint.cpp:210
Method
setMotorSpeed
Set the motor speed (in rad/s)
include/reactphysics3d/components/SliderJointComponents.h:907
Method
setMotorSpeed
Set the motor speed (in rad/s)
include/reactphysics3d/components/HingeJointComponents.h:878
Method
setN1
Set the first vector orthogonal to the slider axis local-space of body 1
include/reactphysics3d/components/SliderJointComponents.h:695
Method
setN2
Set the second vector orthogonal to the slider axis and mN1 in local-space of body 1
include/reactphysics3d/components/SliderJointComponents.h:709
Method
setNormal
Set the coordinates of a given normal
testbed/opengl-framework/src/Mesh.h:279
Method
setOutputStream
Set the output stream
test/TestSuite.h:120
Method
setPositionCorrectionTechnique
Set the position correction technique of a joint
include/reactphysics3d/components/JointComponents.h:198
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/CollisionDetectionSystem.h:468
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/SolveBallAndSocketJointSystem.h:129
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/DynamicsSystem.h:117
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/BroadPhaseSystem.h:234
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/ContactSolverSystem.h:431
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/SolveFixedJointSystem.h:123
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/SolveSliderJointSystem.h:127
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/ConstraintSolverSystem.h:221
Method
setProfiler
Set the profiler
include/reactphysics3d/systems/SolveHingeJointSystem.h:144
Method
setProfiler
Set the profiler
include/reactphysics3d/engine/OverlappingPairs.h:503
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/HeightField.h:264
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/TriangleMesh.h:199
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/shapes/CollisionShape.h:205
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/shapes/ConcaveMeshShape.h:114
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h:109
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/CollisionDispatch.h:216
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/SAT/SATAlgorithm.h:188
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/GJK/GJKAlgorithm.h:115
Method
setProfiler
Set the profiler
include/reactphysics3d/collision/broadphase/DynamicAABBTree.h:326
Method
setR1
Set the vector r1 in world-space coordinates
include/reactphysics3d/components/SliderJointComponents.h:667
Method
setR1PlusUCrossN1
Set the cross product of vector (r1 + u) and n1
include/reactphysics3d/components/SliderJointComponents.h:977
Method
setR1PlusUCrossN2
Set the cross product of vector (r1 + u) and n2
include/reactphysics3d/components/SliderJointComponents.h:991
← previous
next →
2,001–2,100 of 2,534, ranked by callers