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Functions2,534 in github.com/DanielChappuis/reactphysics3d

MethodsetImpulseTranslation
Set the translation impulse
include/reactphysics3d/components/HingeJointComponents.h:524
MethodsetImpulseUpperLimit
Set the accumulated impulse for the upper limit constraint
include/reactphysics3d/components/SliderJointComponents.h:738
MethodsetInitOrientationDifferenceInv
Set the rotation impulse
include/reactphysics3d/components/SliderJointComponents.h:625
MethodsetInitOrientationDifferenceInv
Set the rotation impulse
include/reactphysics3d/components/HingeJointComponents.h:609
MethodsetInitZoom
Set the initial zoom factor
testbed/src/Scene.h:336
MethodsetIntArrayUniform
Set an array of int uniform values to this shader (be careful if the uniform is not used in the shader, the compiler will remove it, then when you wil
testbed/opengl-framework/src/Shader.h:220
MethodsetInverseMassMatrix
Set the inverse mass matrix K=JM^-1J^-t of the constraint
include/reactphysics3d/components/BallAndSocketJointComponents.h:371
MethodsetInverseMassMatrixConeLimit
Set the inverse mass matrix cone limit
include/reactphysics3d/components/BallAndSocketJointComponents.h:441
MethodsetInverseMassMatrixLimit
Set the inverse of mass matrix K=JM^-1J^t for the limits (1x1 matrix)
include/reactphysics3d/components/SliderJointComponents.h:767
MethodsetInverseMassMatrixLimitMotor
Set the inverse of mass matrix K=JM^-1J^t for the limits and motor constraints (1x1 matrix)
include/reactphysics3d/components/HingeJointComponents.h:738
MethodsetInverseMassMatrixMotor
Return the inverse of mass matrix K=JM^-1J^t for the motor
include/reactphysics3d/components/SliderJointComponents.h:781
MethodsetInverseMassMatrixMotor
Return the inverse of mass matrix K=JM^-1J^t for the motor
include/reactphysics3d/components/HingeJointComponents.h:752
MethodsetInverseMassMatrixRotation
Set the rotation inverse mass matrix of the constraint
include/reactphysics3d/components/FixedJointComponents.h:375
MethodsetInverseMassMatrixRotation
Set the rotation inverse mass matrix of the constraint
include/reactphysics3d/components/SliderJointComponents.h:583
MethodsetInverseMassMatrixRotation
Set the rotation inverse mass matrix of the constraint
include/reactphysics3d/components/HingeJointComponents.h:567
MethodsetInverseMassMatrixTranslation
Set the translation inverse mass matrix of the constraint
include/reactphysics3d/components/FixedJointComponents.h:361
MethodsetInverseMassMatrixTranslation
Set the translation inverse mass matrix of the constraint
include/reactphysics3d/components/SliderJointComponents.h:569
MethodsetInverseMassMatrixTranslation
Set the translation inverse mass matrix of the constraint
include/reactphysics3d/components/HingeJointComponents.h:553
MethodsetIsActive
Set whether or not the body is active * @param isActive True if you want to activate the body */
src/body/RigidBody.cpp:1180
MethodsetIsActive
Set the value to know if the body is active
include/reactphysics3d/components/BodyComponents.h:186
MethodsetIsAllowedToSleep
Set whether or not the body is allowed to go to sleep * @param isAllowedToSleep True if the body is allowed to sleep */
src/body/RigidBody.cpp:1149
MethodsetIsAllowedToSleep
Set the value to know if the body is allowed to sleep
include/reactphysics3d/components/RigidBodyComponents.h:416
MethodsetIsAlreadyInIsland
Set the value to know if the entity is already in an island
include/reactphysics3d/components/RigidBodyComponents.h:817
MethodsetIsCollisionEnabled
Set whether the collision is enabled between the two bodies of a joint
include/reactphysics3d/components/JointComponents.h:210
MethodsetIsGravityEnabled
Set the value to know if the gravity is enabled for this entity
include/reactphysics3d/components/RigidBodyComponents.h:809
MethodsetIsLimitEnabled
Set to true if the joint limits are enabled
include/reactphysics3d/components/SliderJointComponents.h:823
MethodsetIsLowerLimitViolated
Set to true if the lower limit is violated
include/reactphysics3d/components/SliderJointComponents.h:879
MethodsetIsLowerLimitViolated
Set to true if the lower limit is violated
include/reactphysics3d/components/HingeJointComponents.h:850
MethodsetIsMotorEnabled
Set to true if the motor of the joint in enabled
include/reactphysics3d/components/SliderJointComponents.h:837
MethodsetIsShadowMappingEnabled
Enabled/Disable the shadow mapping
testbed/scenes/collisiondetection/CollisionDetectionScene.h:154
MethodsetIsShadowMappingEnabled
Enabled/Disable the shadow mapping
testbed/scenes/raycast/RaycastScene.h:186
MethodsetIsShadowMappingEnabled
Enabled/Disable the shadow mapping
testbed/src/SceneDemo.h:218
MethodsetIsSimulationCollider
Set whether a collider is a simulation collider
include/reactphysics3d/components/ColliderComponents.h:399
MethodsetIsSleeping
Set the value to know if the body is sleeping
include/reactphysics3d/components/RigidBodyComponents.h:432
MethodsetIsTrigger
Set whether the collider is a trigger Note that a collider cannot be a simulation collider and a trigger at the same time. If you set this to true, th
src/collision/Collider.cpp:250
MethodsetIsTrigger
Set whether a collider is a trigger
include/reactphysics3d/components/ColliderComponents.h:383
MethodsetIsUpperLimitViolated
Set to true if the upper limit is violated
include/reactphysics3d/components/SliderJointComponents.h:893
MethodsetIsUpperLimitViolated
Set to true if the upper limit is violated
include/reactphysics3d/components/HingeJointComponents.h:864
MethodsetIsWarmStartingActive
Set to true to enable warm starting
include/reactphysics3d/systems/SolveBallAndSocketJointSystem.h:142
MethodsetIsWarmStartingActive
Set to true to enable warm starting
include/reactphysics3d/systems/SolveSliderJointSystem.h:140
MethodsetIsWarmStartingActive
Set to true to enable warm starting
include/reactphysics3d/systems/SolveHingeJointSystem.h:157
MethodsetIsWorldQueryCollider
Set whether the collider will be part of results of queries on the PhysicsWorld * @param isWorldQueryCollider True if this collider will be part of re
src/collision/Collider.cpp:298
MethodsetIsWorldQueryCollider
Set whether a collider is a world query collider
include/reactphysics3d/components/ColliderComponents.h:415
MethodsetJoint
Set the joint pointer to a given joint
include/reactphysics3d/components/SliderJointComponents.h:471
MethodsetJoint
Set the joint pointer to a given joint
include/reactphysics3d/components/HingeJointComponents.h:426
MethodsetJoint
Set the joint pointer to a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:259
MethodsetJointDisabled
Notify the world whether a joint is disabled or not
src/engine/PhysicsWorld.cpp:189
MethodsetLinearDamping
Set the linear damping factor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:592
MethodsetLinearLockAxisFactor
Set the linear lock axis factor
include/reactphysics3d/components/RigidBodyComponents.h:824
MethodsetLinearVelocity
Set the linear velocity of an entity
include/reactphysics3d/components/RigidBodyComponents.h:488
MethodsetLocalAnchorPointBody1
Set the local anchor point of body 1 for a given joint
include/reactphysics3d/components/SliderJointComponents.h:485
MethodsetLocalAnchorPointBody1
Set the local anchor point of body 1 for a given joint
include/reactphysics3d/components/HingeJointComponents.h:440
MethodsetLocalAnchorPointBody1
Set the local anchor point of body 1 for a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:273
MethodsetLocalAnchorPointBody2
Set the local anchor point of body 2 for a given joint
include/reactphysics3d/components/SliderJointComponents.h:499
MethodsetLocalAnchorPointBody2
Set the local anchor point of body 2 for a given joint
include/reactphysics3d/components/HingeJointComponents.h:454
MethodsetLocalAnchorPointBody2
Set the local anchor point of body 2 for a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:287
MethodsetLocalInertiaTensor
Set the local inertia tensor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:632
MethodsetLocalToBodyTransform
Set the local to body transform * @param transform The transform from local-space of the collider into the local-space of the body */
src/collision/Collider.cpp:106
MethodsetLocalToBodyTransform
Set the local-to-body transform of a collider
include/reactphysics3d/components/ColliderComponents.h:270
MethodsetLogger
Set the logger * @param logger A pointer to the logger to use */
include/reactphysics3d/engine/PhysicsCommon.h:279
MethodsetLowerLimit
Set the Lower limit (minimum allowed rotation angle in radian)
include/reactphysics3d/components/SliderJointComponents.h:851
MethodsetMass
Set the mass of an entity
include/reactphysics3d/components/RigidBodyComponents.h:608
MethodsetMaterial
Set a new material for this rigid body * @param material The material you want to set to the body */
src/collision/Collider.cpp:219
MethodsetMaterial
Set the material of a collider
include/reactphysics3d/components/ColliderComponents.h:431
MethodsetMaxMotorForce
Set the maximum motor force * @param maxMotorForce The maximum force of the joint motor (in Newton x meters) */
src/constraint/SliderJoint.cpp:225
MethodsetMaxMotorForce
Set the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed
include/reactphysics3d/components/SliderJointComponents.h:921
MethodsetMaxMotorTorque
Set the maximum motor torque * @param maxMotorTorque The maximum torque (in Newtons) of the joint motor */
src/constraint/HingeJoint.cpp:183
MethodsetMaxMotorTorque
Set the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed
include/reactphysics3d/components/HingeJointComponents.h:892
MethodsetMaxTranslationLimit
Set the maximum translation limit * @param upperLimit The maximum translation limit of the joint (in meters) */
src/constraint/SliderJoint.cpp:182
MethodsetMinTranslationLimit
Set the minimum translation limit * @param lowerLimit The minimum translation limit of the joint (in meters) */
src/constraint/SliderJoint.cpp:165
MethodsetMotorSpeed
Set the motor speed * @param motorSpeed The speed of the joint motor (in meters per second) */
src/constraint/SliderJoint.cpp:210
MethodsetMotorSpeed
Set the motor speed (in rad/s)
include/reactphysics3d/components/SliderJointComponents.h:907
MethodsetMotorSpeed
Set the motor speed (in rad/s)
include/reactphysics3d/components/HingeJointComponents.h:878
MethodsetN1
Set the first vector orthogonal to the slider axis local-space of body 1
include/reactphysics3d/components/SliderJointComponents.h:695
MethodsetN2
Set the second vector orthogonal to the slider axis and mN1 in local-space of body 1
include/reactphysics3d/components/SliderJointComponents.h:709
MethodsetNormal
Set the coordinates of a given normal
testbed/opengl-framework/src/Mesh.h:279
MethodsetOutputStream
Set the output stream
test/TestSuite.h:120
MethodsetPositionCorrectionTechnique
Set the position correction technique of a joint
include/reactphysics3d/components/JointComponents.h:198
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/CollisionDetectionSystem.h:468
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/SolveBallAndSocketJointSystem.h:129
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/DynamicsSystem.h:117
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/BroadPhaseSystem.h:234
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/ContactSolverSystem.h:431
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/SolveFixedJointSystem.h:123
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/SolveSliderJointSystem.h:127
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/ConstraintSolverSystem.h:221
MethodsetProfiler
Set the profiler
include/reactphysics3d/systems/SolveHingeJointSystem.h:144
MethodsetProfiler
Set the profiler
include/reactphysics3d/engine/OverlappingPairs.h:503
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/HeightField.h:264
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/TriangleMesh.h:199
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/shapes/CollisionShape.h:205
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/shapes/ConcaveMeshShape.h:114
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h:109
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/CollisionDispatch.h:216
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/SAT/SATAlgorithm.h:188
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/narrowphase/GJK/GJKAlgorithm.h:115
MethodsetProfiler
Set the profiler
include/reactphysics3d/collision/broadphase/DynamicAABBTree.h:326
MethodsetR1
Set the vector r1 in world-space coordinates
include/reactphysics3d/components/SliderJointComponents.h:667
MethodsetR1PlusUCrossN1
Set the cross product of vector (r1 + u) and n1
include/reactphysics3d/components/SliderJointComponents.h:977
MethodsetR1PlusUCrossN2
Set the cross product of vector (r1 + u) and n2
include/reactphysics3d/components/SliderJointComponents.h:991
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