Enabled/Disable the shadow mapping
| 216 | |
| 217 | // Enabled/Disable the shadow mapping |
| 218 | inline void SceneDemo::setIsShadowMappingEnabled(bool isShadowMappingEnabled) { |
| 219 | |
| 220 | Scene::setIsShadowMappingEnabled(isShadowMappingEnabled); |
| 221 | |
| 222 | if (mIsShadowMappingEnabled && !mIsShadowMappingInitialized) { |
| 223 | createShadowMapFBOAndTexture(); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | // Enable/disable debug rendering |
| 228 | inline void SceneDemo::setIsDebugRendererEnabled(bool isEnabled) { |
nothing calls this directly
no outgoing calls
no test coverage detected