Reset the scene
| 147 | |
| 148 | // Reset the scene |
| 149 | void CubesScene::reset() { |
| 150 | |
| 151 | SceneDemo::reset(); |
| 152 | |
| 153 | destroyPhysicsWorld(); |
| 154 | createPhysicsWorld(); |
| 155 | initBodiesPositions(); |
| 156 | } |
nothing calls this directly
no outgoing calls
no test coverage detected