Reset the scene
| 272 | } |
| 273 | /// Reset the scene |
| 274 | void PileScene::reset() { |
| 275 | |
| 276 | SceneDemo::reset(); |
| 277 | |
| 278 | destroyPhysicsWorld(); |
| 279 | createPhysicsWorld(); |
| 280 | initBodiesPositions(); |
| 281 | } |
nothing calls this directly
no outgoing calls
no test coverage detected