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Functions9,170 in github.com/TombEngine/TombEngine

↓ 26 callersMethodGetState
TombEngine/Scripting/Internal/LuaHandler.h:23
↓ 26 callersMethodGetSurfaceHeight
TombEngine/Game/collision/floordata.cpp:199
↓ 26 callersFunctionIndirect
Libs/flatbuffers/flexbuffers.h:176
↓ 26 callersFunctionReadVector3
TombEngine/Specific/level.cpp:142
↓ 26 callersMethodemplace_back
TombEngine/Specific/fast_vector.h:434
↓ 26 callersFunctionproperty
Libs/sol/sol.hpp:16525
↓ 26 callersMethodresize
Resizes the buffer to contain *count* elements. If T is a POD type new elements may not be initialized. */
Libs/spdlog/fmt/bundled/format.h:698
↓ 25 callersFunctionGetFloorHeight
TombEngine/Game/collision/collide_room.cpp:1066
↓ 25 callersFunctionGetSurfaceHeight
TombEngine/Game/collision/floordata.cpp:582
↓ 25 callersFunctionScriptAssertF
TombEngine/Scripting/Internal/ScriptAssert.h:17
↓ 25 callersMethodSet
TombEngine/Specific/Structures/BitField.cpp:88
↓ 25 callersMethodStoreInterpolationData
TombEngine/Game/effects/drip.h:25
↓ 25 callersMethoddata
Returns a pointer to the output buffer content. No terminating null character is appended. */
Libs/spdlog/fmt/bundled/format.h:2313
↓ 24 callersFunctionScriptAssert
TombEngine/Scripting/Internal/ScriptAssert.cpp:17
↓ 24 callersFunctionWrite
Libs/flatbuffers/flexbuffers.h:1369
↓ 24 callersFunctionappend_string_view
Libs/spdlog/details/fmt_helper.h:21
↓ 24 callersFunctiondata_type
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1304
↓ 24 callersFunctionfloor
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1235
↓ 24 callersMethodpush_back
Libs/spdlog/fmt/bundled/core.h:820
↓ 24 callersMethodwrite
Libs/spdlog/details/file_helper-inl.h:87
↓ 23 callersFunctionCanChangeElevation
TombEngine/Game/Lara/PlayerContext.cpp:34
↓ 23 callersMethodClear
TombEngine/Game/Hud/Hud.cpp:54
↓ 23 callersMethodGetBoundKeyID
TombEngine/Specific/Input/Bindings.cpp:178
↓ 23 callersMethodGetPosition
TombEngine/Game/collision/Point.cpp:25
↓ 23 callersFunctionGetRoomVector
TombEngine/Game/collision/floordata.cpp:744
↓ 23 callersFunctionHandleItemSphereCollision
TombEngine/Game/collision/sphere.cpp:16
↓ 23 callersFunctionInitializeItem
TombEngine/Game/items.cpp:650
↓ 23 callersMethodToDirection
TombEngine/Math/Objects/AxisAngle.cpp:118
↓ 23 callersMethodadd_flags
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:2300
↓ 23 callersFunctiondata
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1307
↓ 23 callersMethodempty
Libs/spdlog/details/circular_q.h:104
↓ 23 callersFunctionlua_absindex
Libs/sol/sol.hpp:3006
↓ 23 callersFunctionswap
Swaps this optional with the other. If neither optionals have a value, nothing happens. If both have a value, the values are swapped. If one has a va
Libs/sol/sol.hpp:5233
↓ 22 callersMethodGetHeight
TombEngine/Math/Objects/GameBoundingBox.cpp:68
↓ 22 callersMethodGetInventoryItemChosen
TombEngine/Game/gui.cpp:254
↓ 22 callersFunctionGetSurfaceTilt
NOTE: Tilts are deprecated, but until all conversions are complete this function will remain useful.
TombEngine/Game/collision/floordata.cpp:388
↓ 22 callersFunctionReadVector2
TombEngine/Specific/level.cpp:134
↓ 22 callersMethodadd_room_number
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1600
↓ 22 callersFunctioncall
Libs/sol/sol.hpp:15108
↓ 22 callersMethodclear
Libs/sol/sol.hpp:23773
↓ 22 callersFunctiondata
Libs/flatbuffers/flatbuffers.h:1088
↓ 22 callersMethodend
TombEngine/Specific/memory/LinearArrayBuffer.h:37
↓ 22 callersFunctionsprintf
Libs/spdlog/fmt/bundled/printf.h:574
↓ 21 callersFunctionCanSlide
TombEngine/Game/Lara/PlayerContext.cpp:396
↓ 21 callersFunctionHandlePlayerElevationChange
TODO: Some states can't make the most of this function due to missing step up/down animations. Try implementing leg IK as a substitute to make step an
TombEngine/Game/Lara/lara_helpers.cpp:978
↓ 21 callersMethodIsSteepFloor
TombEngine/Game/collision/Point.cpp:406
↓ 21 callersFunctionKey
Libs/flatbuffers/flexbuffers.h:1008
↓ 21 callersFunctionSetLaraVehicle
TombEngine/Game/Lara/lara_helpers.cpp:1652
↓ 21 callersFunctionSpawnDynamicPointLight
TombEngine/Game/effects/Light.cpp:10
↓ 21 callersFunctionTO_DEGREES
TombEngine/Math/Legacy.h:26
↓ 21 callersFunctionTriggerRicochetSpark
TombEngine/Game/effects/spark.cpp:82
↓ 21 callersFunctionname
Libs/flatbuffers/reflection_generated.h:310
↓ 21 callersMethodto_raw
Libs/fixedpoint/fixed_point.h:459
↓ 21 callersMethodwhat
Libs/sol/sol.hpp:3961
↓ 20 callersFunctionCreateItem
TombEngine/Game/items.cpp:723
↓ 20 callersFunctionOpenThatDoor
TombEngine/Objects/Generic/Doors/generic_doors.cpp:466
↓ 20 callersFunctionSetLaraLand
TombEngine/Game/Lara/lara_helpers.cpp:1491
↓ 20 callersMethodTestFlagField
TombEngine/Game/items.cpp:87
↓ 20 callersMethodcall
Libs/sol/sol.hpp:19554
↓ 20 callersMethoddata
Similarly, but typed, much like std::vector::data
Libs/flatbuffers/flatbuffers.h:552
↓ 20 callersFunctionget
Libs/sol/sol.hpp:10954
↓ 20 callersFunctionoptional_map_impl
Libs/sol/sol.hpp:5571
↓ 20 callersFunctionset_field
Libs/sol/sol.hpp:11036
↓ 19 callersFunctionCanLand
TombEngine/Game/Lara/PlayerContext.cpp:792
↓ 19 callersFunctionGetBridgeItemIntersect
TODO: Load anim frame AABBs as DX BoundingBox objects and do regular ray test for gain of 3-5 frames. -- Sezz 2024.11.07 TODO: Try querying collision
TombEngine/Game/collision/floordata.cpp:763
↓ 19 callersMethodGetCeilingNormal
TombEngine/Game/collision/Point.cpp:131
↓ 19 callersFunctionSetLaraSlideAnimation
temp
TombEngine/Game/Lara/lara_helpers.cpp:1539
↓ 19 callersFunctionToWString
TombEngine/Specific/trutils.cpp:110
↓ 19 callersMethodadd_position
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:6417
↓ 19 callersMethodlength
Libs/flatbuffers/flexbuffers.h:245
↓ 18 callersFunctionAlertAllGuards
TombEngine/Game/control/box.cpp:521
↓ 18 callersFunctionCanFall
TombEngine/Game/Lara/PlayerContext.cpp:771
↓ 18 callersFunctionContains
TombEngine/Specific/trutils.h:35
↓ 18 callersFunctionCreateNewEffect
TombEngine/Game/items.cpp:534
↓ 18 callersFunctionDisableEntityAI
* @brief Disables AI processing for a creature. * * Cleans up the creature's AI state, destroys its AI target item if any, * removes it from the Ac
TombEngine/Game/control/lot.cpp:103
↓ 18 callersFunctionFindRoomNumber
TombEngine/Game/room.cpp:787
↓ 18 callersMethodGetFramerateMultiplier
TombEngine/Renderer/RendererHelper.cpp:528
↓ 18 callersFunctionRumble
TombEngine/Specific/Input/Input.cpp:701
↓ 18 callersFunctionTargetVisible
TombEngine/Game/people.cpp:163
↓ 18 callersMethodindex_of
Libs/sol/sol.hpp:9061
↓ 18 callersFunctionlog
Libs/spdlog/logger.h:81
↓ 18 callersFunctionvalid
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:972
↓ 17 callersMethodSetInfinite
TombEngine/Game/Lara/lara_struct.h:1044
↓ 17 callersFunctionSetLaraFallAnimation
TombEngine/Game/Lara/lara_helpers.cpp:1503
↓ 17 callersFunctionShatterObject
TombEngine/Game/effects/debris.cpp:61
↓ 17 callersFunctionSpawnElectricityGlow
TombEngine/Game/effects/Electricity.cpp:107
↓ 17 callersFunctionTestState
TombEngine/Game/items.cpp:262
↓ 17 callersFunctionToEulerAngles
TombEngine/Game/savegame.cpp:143
↓ 17 callersMethodToEulerAngles
TombEngine/Scripting/Internal/TEN/Types/Rotation/Rotation.cpp:132
↓ 17 callersFunctionalign
Libs/sol/sol.hpp:9831
↓ 17 callersFunctioncopy
Libs/spdlog/fmt/bundled/ranges.h:50
↓ 17 callersFunctionwrite
Libs/spdlog/fmt/bundled/chrono.h:354
↓ 16 callersFunctionAlterFOV
TombEngine/Game/camera.cpp:224
↓ 16 callersFunctionAssignObjectAnimations
TombEngine/Objects/Utils/object_helper.cpp:24
↓ 16 callersFunctionCanCrouch
TombEngine/Game/Lara/PlayerContext.cpp:473
↓ 16 callersMethodCross
Get the cross product of this Vec2 and the input Vec2. @function Vec2:Cross @tparam Vec2 vector Input vector. @treturn Vec2 Cross product.
TombEngine/Scripting/Internal/TEN/Types/Vec2/Vec2.cpp:157
↓ 16 callersFunctionFromVector3
TombEngine/Game/savegame.cpp:118
↓ 16 callersMethodGetB
TombEngine/Scripting/Internal/TEN/Types/Color/Color.cpp:91
↓ 16 callersFunctionGetCeiling
TombEngine/Game/collision/collide_room.cpp:1071
↓ 16 callersMethodGetG
TombEngine/Scripting/Internal/TEN/Types/Color/Color.cpp:86
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