| 785 | } |
| 786 | |
| 787 | int FindRoomNumber(const Vector3i& pos, int startRoomNumber, bool onlyNeighbors) |
| 788 | { |
| 789 | if (startRoomNumber != NO_VALUE && startRoomNumber < g_Level.Rooms.size()) |
| 790 | { |
| 791 | const auto& room = g_Level.Rooms[startRoomNumber]; |
| 792 | for (int neighborRoomNumber : room.NeighborRoomNumbers) |
| 793 | { |
| 794 | const auto& neighborRoom = g_Level.Rooms[neighborRoomNumber]; |
| 795 | if (neighborRoomNumber != startRoomNumber && IsPointInRoom(pos, neighborRoomNumber)) |
| 796 | { |
| 797 | return neighborRoomNumber; |
| 798 | } |
| 799 | } |
| 800 | } |
| 801 | |
| 802 | if (!onlyNeighbors) |
| 803 | { |
| 804 | // TODO: Optimise search to O(log n) with BVH. -- Sezz 2025.03.01 |
| 805 | for (int roomNumber = 0; roomNumber < g_Level.Rooms.size(); roomNumber++) |
| 806 | { |
| 807 | if (IsPointInRoom(pos, roomNumber)) |
| 808 | return roomNumber; |
| 809 | } |
| 810 | } |
| 811 | |
| 812 | return (startRoomNumber != NO_VALUE) ? startRoomNumber : 0; |
| 813 | } |
| 814 | |
| 815 | Vector3i GetRoomCenter(int roomNumber) |
| 816 | { |
no test coverage detected