Create a probe at a specified world position in a room. @function Probe @tparam Vec3 pos World position. @tparam[opt] int roomNumber Room number. Must be used if probing a position in an overlapping room. @treturn Probe A new probe object.
| 70 | // @tparam[opt] int roomNumber Room number. Must be used if probing a position in an overlapping room. |
| 71 | // @treturn Probe A new probe object. |
| 72 | Probe::Probe(const Vec3& pos) |
| 73 | { |
| 74 | auto convertedPos = pos.ToVector3i(); |
| 75 | _pointCollision = GetPointCollision(convertedPos, FindRoomNumber(convertedPos)); |
| 76 | } |
| 77 | |
| 78 | Probe::Probe(const Vec3& pos, int roomNumber) |
| 79 | { |
nothing calls this directly
no test coverage detected