| 145 | } |
| 146 | |
| 147 | bool GetTargetOnLOS(GameVector* origin, GameVector* target) |
| 148 | { |
| 149 | auto dir = target->ToVector3() - origin->ToVector3(); |
| 150 | dir.Normalize(); |
| 151 | |
| 152 | auto target2 = *target; |
| 153 | int result = LOS(origin, &target2); |
| 154 | |
| 155 | GetFloor(target2.x, target2.y, target2.z, &target2.RoomNumber); |
| 156 | |
| 157 | if (Lara.Control.Look.IsUsingLasersight) |
| 158 | { |
| 159 | Lara.Control.Weapon.HasFired = true; |
| 160 | Lara.RightArm.GunFlash = Weapons[(int)Lara.Control.Weapon.GunType].FlashTime; |
| 161 | |
| 162 | if (Lara.Control.Weapon.GunType == LaraWeaponType::Revolver) |
| 163 | SoundEffect(SFX_TR4_REVOLVER_FIRE, nullptr); |
| 164 | |
| 165 | if (Lara.Control.Weapon.GunType == LaraWeaponType::Crossbow) |
| 166 | { |
| 167 | FireCrossBowFromLaserSight(*LaraItem, origin, &target2); |
| 168 | return false; |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | StaticMesh* mesh = nullptr; |
| 173 | auto vector = Vector3i::Zero; |
| 174 | int itemNumber = ObjectOnLOS2(origin, target, &vector, &mesh); |
| 175 | bool hasHit = (itemNumber != NO_LOS_ITEM); |
| 176 | |
| 177 | if (!hasHit) |
| 178 | { |
| 179 | if (!result) |
| 180 | { |
| 181 | SpawnDecal(target2.ToVector3(), target2.RoomNumber, DecalType::BulletHole); |
| 182 | |
| 183 | target2.x -= (target2.x - origin->x) >> 5; |
| 184 | target2.y -= (target2.y - origin->y) >> 5; |
| 185 | target2.z -= (target2.z - origin->z) >> 5; |
| 186 | TriggerRicochetSpark(target2, LaraItem->Pose.Orientation.y); |
| 187 | } |
| 188 | |
| 189 | return false; |
| 190 | } |
| 191 | |
| 192 | bool hitProcessed = false; |
| 193 | |
| 194 | target2.x = vector.x - ((vector.x - origin->x) >> 5); |
| 195 | target2.y = vector.y - ((vector.y - origin->y) >> 5); |
| 196 | target2.z = vector.z - ((vector.z - origin->z) >> 5); |
| 197 | GetFloor(target2.x, target2.y, target2.z, &target2.RoomNumber); |
| 198 | |
| 199 | // TODO: This is a shatter bug workaround, should be removed after proper conversion to newer LOS tests |
| 200 | // such as GetRoomLosCollision et al -- Lwmte, 15.10.25 |
| 201 | int shatterRoomNumber = FindRoomNumber(target2.ToVector3i(), target2.RoomNumber, true); |
| 202 | |
| 203 | if (itemNumber < 0) |
| 204 | { |
no test coverage detected