Deprecated.
| 39 | |
| 40 | // Deprecated. |
| 41 | bool LOS(const GameVector* origin, GameVector* target) |
| 42 | { |
| 43 | // FAILSAFE. |
| 44 | if (origin->ToVector3i() == target->ToVector3i()) |
| 45 | { |
| 46 | LosRoomNumbers.clear(); |
| 47 | LosRoomNumbers.push_back(origin->RoomNumber); |
| 48 | return true; |
| 49 | } |
| 50 | |
| 51 | auto dir = target->ToVector3() - origin->ToVector3(); |
| 52 | dir.Normalize(); |
| 53 | float dist = Vector3::Distance(origin->ToVector3(), target->ToVector3()); |
| 54 | |
| 55 | auto roomLosColl = GetRoomLosCollision(origin->ToVector3(), origin->RoomNumber, dir, dist); |
| 56 | if (roomLosColl.IsIntersected) |
| 57 | *target = GameVector(roomLosColl.Position, roomLosColl.RoomNumber); |
| 58 | |
| 59 | // HACK: Transplant LOS room numbers to legacy global. |
| 60 | LosRoomNumbers.clear(); |
| 61 | LosRoomNumbers.insert(LosRoomNumbers.end(), roomLosColl.RoomNumbers.begin(), roomLosColl.RoomNumbers.end()); |
| 62 | |
| 63 | return !roomLosColl.IsIntersected; |
| 64 | } |
| 65 | |
| 66 | // Deprecated. |
| 67 | bool LOSAndReturnTarget(GameVector* origin, GameVector* target, int push) |