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Functions9,170 in github.com/TombEngine/TombEngine

↓ 2,274 callersFunctionANGLE
TombEngine/Math/Legacy.h:16
↓ 1,166 callersFunctionGetRandomControl
NOTE: No one should use this ever again.
TombEngine/Game/control/control.cpp:500
↓ 923 callersFunctionIsHeld
TombEngine/Specific/Input/Input.cpp:811
↓ 676 callersFunctionVector3
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:569
↓ 594 callersMethodsize
TombEngine/Specific/fast_vector.h:270
↓ 511 callersMethodToVector3
TombEngine/Math/Objects/Vector3i.cpp:35
↓ 508 callersFunctionSetAnimation
TombEngine/Game/Animation/Animation.cpp:396
↓ 432 callersFunctionGetPointCollision
TombEngine/Game/collision/Point.cpp:532
↓ 419 callersMethodGet
TombEngine/Game/items.cpp:213
↓ 418 callersMethodGetFloorHeight
TombEngine/Game/collision/Point.cpp:89
↓ 390 callersFunctionSoundEffect
TODO: Use std::optional for pose argument.
TombEngine/Sound/sound.cpp:168
↓ 366 callersFunctionGenerateFloat
TombEngine/Math/Random.cpp:43
↓ 338 callersFunctionTENLog
TombEngine/Game/debug/debug.cpp:90
↓ 323 callersFunctionTestProbability
TombEngine/Math/Random.cpp:179
↓ 309 callersFunctionGenerateInt
TombEngine/Math/Random.cpp:32
↓ 295 callersMethodpush_back
TombEngine/Specific/fast_vector.h:346
↓ 254 callersFunctionGetJointPosition
TombEngine/Game/Animation/Animation.cpp:342
↓ 254 callersMethodget
TombEngine/Renderer/ConstantBuffers/ConstantBuffer.h:42
↓ 251 callersFunctionDoDamage
TombEngine/Game/items.cpp:954
↓ 247 callersFunctionphd_sin
TombEngine/Math/Legacy.cpp:4
↓ 236 callersFunctionCreatureJoint
TombEngine/Game/control/box.cpp:1237
↓ 235 callersFunctionpush
Libs/sol/sol.hpp:10657
↓ 231 callersMethodhas_value
\returns whether or not the optional has a value \group has_value
Libs/sol/sol.hpp:6163
↓ 230 callersMethodGetCeilingHeight
TombEngine/Game/collision/Point.cpp:101
↓ 224 callersMethodSetHitEffect
TombEngine/Game/Setup.cpp:134
↓ 223 callersFunctionphd_cos
TombEngine/Math/Legacy.cpp:9
↓ 220 callersMethodempty
TombEngine/Specific/fast_vector.h:264
↓ 217 callersFunctionLerp
TombEngine/Math/Utils.cpp:37
↓ 213 callersMethodsize
TombEngine/Specific/memory/LinearArrayBuffer.h:62
↓ 200 callersMethodresize
TombEngine/Specific/fast_vector.h:462
↓ 192 callersMethodSetBoneRotationFlags
NOTE: JointRotationFlags allows bones to be rotated with CreatureJoint().
TombEngine/Game/Setup.cpp:122
↓ 183 callersFunctionVector2
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:540
↓ 176 callersFunctionTestEnvironment
TombEngine/Game/collision/collide_room.cpp:1093
↓ 176 callersFunctionVector4
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:604
↓ 174 callersMethodGetRoomNumber
TombEngine/Game/collision/Point.cpp:30
↓ 173 callersFunctionGetCreatureInfo
TombEngine/Game/misc.cpp:16
↓ 169 callersMethodTest
TombEngine/Specific/Structures/BitField.cpp:182
↓ 165 callersFunctionto_string
Libs/spdlog/fmt/bundled/format.h:2600
↓ 159 callersMethodlua_state
Libs/sol/sol.hpp:7123
↓ 150 callersFunctionTargetable
TombEngine/Game/people.cpp:114
↓ 149 callersMethodGetSettings
TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp:528
↓ 143 callersMethodIsLara
TombEngine/Game/items.cpp:198
↓ 142 callersFunctionAnimateItem
TombEngine/Game/Animation/Animation.cpp:71
↓ 142 callersFunctionReadInt32
TombEngine/Specific/level.cpp:120
↓ 141 callersFunctionPrintDebugMessage
TombEngine/Game/debug/debug.cpp:139
↓ 139 callersMethodpush_back
Libs/spdlog/details/backtracer-inl.h:51
↓ 132 callersMethoddata
TombEngine/Specific/fast_vector.h:224
↓ 131 callersFunctionVerifyOffset
Libs/flatbuffers/flatbuffers.h:2557
↓ 130 callersMethodGetAddressOf
Libs/flatbuffers/flatbuffers.h:2740
↓ 130 callersMethodc_str
Returns a pointer to the output buffer content with terminating null character appended. */
Libs/spdlog/fmt/bundled/format.h:2319
↓ 128 callersMethodvalue
Libs/spdlog/fmt/bundled/core.h:1143
↓ 119 callersMethodGetString
TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp:505
↓ 112 callersFunctionCreatureAIInfo
* @brief Gathers AI information about the creature's situation relative to its enemy. * * Populates the AI_INFO structure with: * - zoneNumber: The
TombEngine/Game/control/box.cpp:2485
↓ 109 callersMethodc_str
Libs/flatbuffers/flexbuffers.h:246
↓ 104 callersFunctionCreatureActive
TombEngine/Game/control/box.cpp:2038
↓ 102 callersMethodNormalize
Get a copy of this Vec2 normalized to length 1. @function Vec2:Normalize @treturn Vec2 Normalized vector.
TombEngine/Scripting/Internal/TEN/Types/Vec2/Vec2.cpp:90
↓ 101 callersFunctionCreatureAnimation
TombEngine/Game/control/box.cpp:1373
↓ 100 callersMethodstack_index
Libs/sol/sol.hpp:24759
↓ 98 callersFunctionCreatureTurn
TombEngine/Game/control/box.cpp:1273
↓ 96 callersFunctionCreatureMood
* @brief Acts on the creature's mood to select movement targets. * * Based on the mood set by GetCreatureMood(), this function selects appropriate
TombEngine/Game/control/box.cpp:2593
↓ 96 callersFunctionGetCreatureMood
* @brief Determines the creature's mood based on its situation. * * MOOD TYPES: * - Bored: Wandering randomly, not actively engaged. * - Attack: D
TombEngine/Game/control/box.cpp:2780
↓ 96 callersFunctionphd_atan
NOTE: Order of parameters is inverted!
TombEngine/Math/Legacy.cpp:15
↓ 95 callersFunctionTriggerActive
TombEngine/Game/control/trigger.cpp:38
↓ 93 callersMethodFinish
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:808
↓ 93 callersMethodclear
TombEngine/Specific/fast_vector.h:335
↓ 91 callersMethodBind
TombEngine/Renderer/ShaderManager/ShaderManager.cpp:143
↓ 90 callersFunctionVerifyTableStart
Libs/flatbuffers/flatbuffers.h:2512
↓ 89 callersMethodrelease
modifiers
Libs/flatbuffers/stl_emulation.h:283
↓ 86 callersMethodfind
Libs/sol/sol.hpp:20097
↓ 86 callersMethoduse
Libs/sol/sol.hpp:10401
↓ 85 callersFunctionGetFreeParticle
TombEngine/Game/effects/effects.cpp:136
↓ 83 callersFunctionTestTriggers
TombEngine/Game/control/trigger.cpp:424
↓ 83 callersFunctionhas_value
\returns whether or not the optional has a value \group has_value
Libs/sol/sol.hpp:5292
↓ 82 callersFunctionAddActiveItem
TombEngine/Game/items.cpp:394
↓ 82 callersMethoddata
Returns a pointer to the buffer data. */
Libs/spdlog/fmt/bundled/core.h:797
↓ 80 callersFunctionSpawnDynamicLight
TombEngine/Game/effects/Light.cpp:20
↓ 80 callersFunctionTO_RAD
TombEngine/Math/Legacy.h:31
↓ 78 callersFunctionCreatureEffect2
TombEngine/Game/control/box.cpp:1149
↓ 78 callersFunctionformat
Libs/spdlog/fmt/bundled/core.h:2885
↓ 77 callersFunctionCreatureEffect
TombEngine/Game/control/box.cpp:1155
↓ 75 callersFunctionKillItem
TombEngine/Game/items.cpp:292
↓ 75 callersFunctionSF
Helper functions to construct string flags
TombEngine/Renderer/RendererDrawMenu.cpp:69
↓ 75 callersMethodpush
Libs/sol/sol.hpp:13635
↓ 73 callersFunctiontype_of
Libs/sol/sol.hpp:7429
↓ 72 callersMethodinsert
Libs/sol/sol.hpp:20093
↓ 72 callersFunctionthrowIfFailed
TombEngine/Renderer/RendererUtils.cpp:100
↓ 71 callersFunctionGenerateAngle
TombEngine/Math/Random.cpp:54
↓ 70 callersFunctionInitializeCreature
TombEngine/Game/control/box.cpp:2062
↓ 69 callersMethodbegin
Libs/spdlog/fmt/bundled/core.h:784
↓ 68 callersMethodend
TombEngine/Specific/fast_vector.h:250
↓ 65 callersFunctionGetFloor
TombEngine/Game/collision/collide_room.cpp:1059
↓ 65 callersFunctionTranslatePoint
TombEngine/Math/Geometry.cpp:13
↓ 65 callersFunctionTriggerShockwave
TombEngine/Game/effects/tomb4fx.cpp:1313
↓ 64 callersFunctionGetCollisionInfo
TombEngine/Game/collision/collide_room.cpp:200
↓ 64 callersFunctionIsClicked
TombEngine/Specific/Input/Input.cpp:806
↓ 64 callersFunctionReadFloat
TombEngine/Specific/level.cpp:127
↓ 64 callersFunctionluaL_checkstack
Libs/sol/sol.hpp:3126
↓ 64 callersMethodsize
Libs/spdlog/details/file_helper-inl.h:97
↓ 62 callersMethoderase
Libs/sol/sol.hpp:20117
↓ 62 callersMethodsize
Returns the size of this buffer. */
Libs/spdlog/fmt/bundled/core.h:791
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