| 394 | } |
| 395 | |
| 396 | void SetAnimation(ItemInfo* item, GAME_OBJECT_ID animObjectID, int animNumber, int frameNumber) |
| 397 | { |
| 398 | SetAnimation(*item, animObjectID, animNumber, frameNumber); |
| 399 | } |
| 400 | |
| 401 | void SetAnimation(ItemInfo* item, int animNumber, int frameNumber) |
| 402 | { |