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hub / github.com/TombEngine/TombEngine / SetAnimation

Function SetAnimation

TombEngine/Game/Animation/Animation.cpp:396–399  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

394 }
395
396 void SetAnimation(ItemInfo* item, GAME_OBJECT_ID animObjectID, int animNumber, int frameNumber)
397 {
398 SetAnimation(*item, animObjectID, animNumber, frameNumber);
399 }
400
401 void SetAnimation(ItemInfo* item, int animNumber, int frameNumber)
402 {

Callers 15

InitializeSpinningBladeFunction · 0.85
SpringBoardControlFunction · 0.85
InitializeSpearGuardianFunction · 0.85
SmallSpiderControlFunction · 0.85
SilencerControlFunction · 0.85
WorkerMachineGunControlFunction · 0.85
SkidooManControlFunction · 0.85
SharkControlFunction · 0.85
KnifeThrowerControlFunction · 0.85
BirdMonsterControlFunction · 0.85
InitializeWorkerShotgunFunction · 0.85

Calls 3

TENLogFunction · 0.85
to_stringFunction · 0.85
sizeMethod · 0.45

Tested by 8

TestSkidooDismountFunction · 0.68
TestLaraHangFunction · 0.68
TestLaraHangJumpFunction · 0.68
TestLaraHangJumpUpFunction · 0.68
TestPlayerWaterStepOutFunction · 0.68
TestLaraWaterClimbOutFunction · 0.68
TestLaraLadderClimbOutFunction · 0.68
TestLaraWaterDepthFunction · 0.68