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hub / github.com/TombEngine/TombEngine / InitializeCreature

Function InitializeCreature

TombEngine/Game/control/box.cpp:2062–2069  ·  view source on GitHub ↗

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2060}
2061
2062void InitializeCreature(short itemNumber)
2063{
2064 auto* item = &g_Level.Items[itemNumber];
2065
2066 item->Collidable = true;
2067 item->Data = nullptr;
2068 item->StartPose = item->Pose;
2069}
2070
2071bool StalkBox(ItemInfo* item, ItemInfo* enemy, int boxNumber)
2072{

Callers 15

InitializeSpearGuardianFunction · 0.85
InitializeWorkerShotgunFunction · 0.85
InitializeEagleFunction · 0.85
InitializeYetiFunction · 0.85
InitializeBartoliFunction · 0.85
InitializeDragonFunction · 0.85
InitializeSwordGuardianFunction · 0.85
InitializeCivvyFunction · 0.85
InitializeSophiaLeighFunction · 0.85
InitializeTonyFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected