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Types & classes3,333 in github.com/TombEngine/TombEngine

↓ 177 callersClassEulerAngles
TombEngine/Game/Lara/lara_fire.h:4
↓ 160 callersClassCreatureBiteInfo
TombEngine/Objects/TR1/Trap/ElectricBall.h:3
↓ 145 callersClassVector3i
TombEngine/Objects/TR4/Entity/Wraith.h:3
↓ 98 callersClassEulerAngles
TombEngine/Objects/Effects/LensFlare.h:3
↓ 87 callersClassGameBoundingBox
TombEngine/Game/room.h:13
↓ 73 callersClassVector3i
TombEngine/Objects/TR5/Entity/tr5_hydra.h:3
↓ 65 callersClassEulerAngles
TombEngine/Objects/TR5/Entity/HeavyGuard.h:3
↓ 55 callersClassVector3i
TombEngine/Game/pickup/pickup.h:7
↓ 52 callersClassGameVector
TombEngine/Game/collision/Los.h:6
↓ 52 callersClassVector3i
TombEngine/Game/Lara/lara_flare.h:4
↓ 50 callersClassVector3i
TombEngine/Game/effects/chaffFX.h:3
↓ 38 callersClassVec2
TombEngine/Scripting/Internal/TEN/Types/Vec2/Vec2.h:8
↓ 37 callersClassVector3i
TombEngine/Objects/Generic/Object/rope.h:5
↓ 33 callersClassPose
TombEngine/Objects/TR4/Entity/tr4_setha.h:3
↓ 32 callersClassGameVector
TombEngine/Objects/TR3/Entity/Shiva.h:3
↓ 30 callersClassGameBoundingBox
TombEngine/Game/pickup/pickup.h:4
↓ 29 callersClassVector3i
TombEngine/Game/Setup.h:9
↓ 24 callersClassGameVector
TombEngine/Objects/TR5/Entity/tr5_guard.h:3
↓ 24 callersClassTexture2D
TombEngine/Renderer/Graphics/Texture2D.h:18
↓ 22 callersClassScriptColor
TombEngine/Scripting/Internal/TEN/Flow/Fog/Fog.h:7
↓ 22 callersClassVec3
TombEngine/Scripting/Internal/TEN/Collision/Los.h:11
↓ 22 callersClassVector2i
TombEngine/Math/Objects/Vector2i.h:5
↓ 20 callersClassEulerAngles
TombEngine/Renderer/Renderer.h:76
↓ 20 callersClasserror_result
Libs/sol/sol.hpp:3917
↓ 19 callersClassGameBoundingBox
TombEngine/Game/control/control.h:13
↓ 19 callersClassRenderTarget2D
TombEngine/Renderer/Graphics/RenderTarget2D.h:14
↓ 17 callersClassScriptColor
TombEngine/Scripting/Internal/TEN/Flow/SkyLayer/SkyLayer.h:7
↓ 16 callersClassVector3i
TombEngine/Scripting/Internal/TEN/Types/Vec3/Vec3.h:9
↓ 16 callersEnumresult
Libs/spdlog/fmt/bundled/format-inl.h:622
↓ 15 callersClassEulerAngles
TombEngine/Math/Objects/AxisAngle.h:3
↓ 15 callersClassVec3
TombEngine/Scripting/Internal/TEN/Types/Vec3/Vec3.h:14
↓ 15 callersClassVector3i
TombEngine/Objects/TR2/Entity/tr2_spear_guardian.h:4
↓ 15 callersClassraw_index
Libs/sol/sol.hpp:6727
↓ 14 callersClassRoomVector
NOTE: Describes vertical room location.
TombEngine/Game/collision/floordata.h:59
↓ 14 callersClassprotected_function_result
Libs/sol/sol.hpp:782
↓ 13 callersClassPose
TombEngine/Game/Animation/Animation.h:10
↓ 13 callersClasserror
Libs/sol/sol.hpp:3941
↓ 12 callersClassabsolute_index
Libs/sol/sol.hpp:6737
↓ 12 callersClassnew_table
Libs/sol/sol.hpp:7147
↓ 11 callersClassValue
If you wish to share a value explicitly (a value not shared automatically through one of the BUILDER_FLAG_SHARE_* flags) you can do so with these func
Libs/flatbuffers/flexbuffers.h:1285
↓ 10 callersClassReference
Libs/flatbuffers/flexbuffers.h:37
↓ 10 callersClassstack_reference
Libs/sol/sol.hpp:699
↓ 10 callersClassupvalue_index
Libs/sol/sol.hpp:6717
↓ 9 callersClassEulerAngles
TombEngine/Scripting/Internal/TEN/Types/Rotation/Rotation.h:5
↓ 9 callersClassGameBoundingBox
namespace TEN::Math {
TombEngine/Math/Objects/GameBoundingBox.h:11
↓ 9 callersClassVector3i
TombEngine/Objects/TR4/Object/FireRope.h:3
↓ 9 callersClasscaller
Libs/sol/sol.hpp:16228
↓ 9 callersClassvalue
Libs/spdlog/fmt/bundled/core.h:1120
↓ 8 callersClassBitField
TombEngine/Specific/Structures/BitField.h:5
↓ 8 callersClassBridgeObject
TombEngine/Objects/Generic/Object/BridgeObject.h:13
↓ 8 callersClassKeyframeInterpolationData
TombEngine/Game/Animation/Animation.h:36
↓ 8 callersClassRay
TombEngine/Scripting/Internal/TEN/Collision/Los.h:17
↓ 8 callersClassVector3i
namespace TEN::Math {
TombEngine/Math/Objects/Vector3i.h:5
↓ 8 callersClassprobe
Libs/sol/sol.hpp:10383
↓ 7 callersClassAxisAngle
namespace TEN::Math {
TombEngine/Math/Objects/AxisAngle.h:7
↓ 7 callersClassIndexBuffer
TombEngine/Renderer/Graphics/IndexBuffer.h:14
↓ 7 callersClassPointCollisionData
TombEngine/Game/collision/Point.h:13
↓ 7 callersClassTENScriptException
TombEngine/Game/debug/debug.h:30
↓ 7 callersClassstack_proxy
Libs/sol/sol.hpp:819
↓ 7 callersClassunsafe_function_result
Libs/sol/sol.hpp:781
↓ 6 callersClassAxisAngle
TombEngine/Math/Geometry.h:3
↓ 6 callersClassBASS_3DVECTOR
Libs/bass/bass.h:459
↓ 6 callersEnumGAME_OBJECT_ID
TombEngine/Objects/game_object_ids.h:3
↓ 6 callersClassGameVector
namespace TEN::Math {
TombEngine/Math/Objects/GameVector.h:7
↓ 6 callersClassRotation
TombEngine/Scripting/Internal/TEN/Collision/Los.h:12
↓ 6 callersClassTime
TombEngine/Scripting/Internal/TEN/Types/Time/Time.h:5
↓ 6 callersClassVec3
TombEngine/Scripting/Internal/TEN/Objects/Sink/SinkObject.h:8
↓ 6 callersClassVector2i
TombEngine/Scripting/Internal/TEN/Types/Vec2/Vec2.h:4
↓ 6 callersClassVector3i
TombEngine/Math/Geometry.h:6
↓ 6 callersClassbad_optional_access
Libs/sol/sol.hpp:4594
↓ 6 callersClasslocale_ref
A type-erased reference to an std::locale to avoid heavy <locale> include.
Libs/spdlog/fmt/bundled/core.h:1529
↓ 6 callersClasswin32_error
Windows error */
Libs/spdlog/sinks/win_eventlog_sink.h:51
↓ 6 callersClasswith_function_tag
Libs/sol/sol.hpp:9815
↓ 5 callersClassCollisionMesh
TombEngine/Game/itemdata/door_data.h:7
↓ 5 callersClassLuaHandler
TombEngine/Scripting/Internal/LuaHandler.h:6
↓ 5 callersClassPushableEdgeAttribs
TombEngine/Objects/Generic/Object/Pushable/PushableInfo.h:20
↓ 5 callersClassRenderView
TombEngine/Renderer/RenderView.h:44
↓ 5 callersClassRotation
TombEngine/Scripting/Internal/TEN/Types/Rotation/Rotation.h:12
↓ 5 callersClassRotation
TombEngine/Scripting/Internal/TEN/Objects/Volume/VolumeObject.h:9
↓ 4 callersClassCollisionMeshDesc
TombEngine/Physics/Objects/CollisionMesh.h:9
↓ 4 callersClassObject
Libs/ois/OISPrereqs.h:138
↓ 4 callersClassPose
TombEngine/Game/spotcam.h:11
↓ 4 callersClassVec3
TombEngine/Scripting/Internal/TEN/Objects/Moveable/MoveableObject.h:16
↓ 4 callersClassno_prop
Libs/sol/sol.hpp:16492
↓ 4 callersClassthis_environment
Libs/sol/sol.hpp:825
↓ 3 callersClassDefaultAllocator
DefaultAllocator uses new/delete to allocate memory regions
Libs/flatbuffers/flatbuffers.h:783
↓ 3 callersClassPose
TombEngine/Scripting/Internal/TEN/Types/Vec3/Vec3.h:8
↓ 3 callersClassVerifier
Libs/flatbuffers/flatbuffers.h:2385
↓ 3 callersClasshandle
Libs/spdlog/fmt/bundled/core.h:1412
↓ 3 callersClassload_result
Libs/sol/sol.hpp:24647
↓ 3 callersClassstate_view
Libs/sol/sol.hpp:827
↓ 2 callersEnumAntialiasingMode
TombEngine/Renderer/RendererEnums.h:131
↓ 2 callersClassDetachedBuffer
DetachedBuffer is a finished flatbuffer memory region, detached from its builder. The original memory region and allocator are also stored so that the
Libs/flatbuffers/flatbuffers.h:822
↓ 2 callersClassEulerAngles
TombEngine/Math/Random.h:3
↓ 2 callersClassEventSet
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:164
↓ 2 callersEnumGAME_OBJECT_ID
TombEngine/Game/room.h:10
↓ 2 callersEnumMenu
TombEngine/Game/gui.h:70
↓ 2 callersClassPlayerContext
TombEngine/Game/Lara/PlayerContext.h:13
↓ 2 callersClassRendererObject
TombEngine/Renderer/Structures/RendererObject.h:12
↓ 2 callersClassRoomObjectHandler
TombEngine/Game/room.h:79
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