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github.com/TombEngine/TombEngine
/ IsHeld
Function
IsHeld
TombEngine/Specific/Input/Input.cpp:811–814 ·
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Source
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809
}
810
811
bool IsHeld(ActionID actionID, float delaySec)
812
{
813
return ActionMap[actionID].IsHeld(delaySec);
814
}
815
816
bool IsPulsed(ActionID actionID, float delaySec, float initialDelaySec)
817
{
Callers
15
DrawExamines
Method · 0.85
SolveActionCollisions
Function · 0.85
IsDirectionalActionHeld
Function · 0.85
IsWakeActionHeld
Function · 0.85
IsOpticActionHeld
Function · 0.85
IsPulsed
Method · 0.85
Update
Method · 0.85
DrawDebug
Method · 0.85
UpdateExclusive
Method · 0.85
HandleDaggerPickup
Function · 0.85
SkidooUserControl
Function · 0.85
SkidooAnimation
Function · 0.85
Calls
1
IsHeld
Method · 0.80
Tested by
7
TestLaraHang
Function · 0.68
TestLaraHangJump
Function · 0.68
TestLaraHangJumpUp
Function · 0.68
TestLaraWaterClimbOut
Function · 0.68
TestLaraLadderClimbOut
Function · 0.68
TestAndDoLaraLadderClimb
Function · 0.68
TestLaraCrawlVault
Function · 0.68