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hub / github.com/TombEngine/TombEngine / IsHeld

Function IsHeld

TombEngine/Specific/Input/Input.cpp:811–814  ·  view source on GitHub ↗

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809 }
810
811 bool IsHeld(ActionID actionID, float delaySec)
812 {
813 return ActionMap[actionID].IsHeld(delaySec);
814 }
815
816 bool IsPulsed(ActionID actionID, float delaySec, float initialDelaySec)
817 {

Callers 15

DrawExaminesMethod · 0.85
SolveActionCollisionsFunction · 0.85
IsDirectionalActionHeldFunction · 0.85
IsWakeActionHeldFunction · 0.85
IsOpticActionHeldFunction · 0.85
IsPulsedMethod · 0.85
UpdateMethod · 0.85
DrawDebugMethod · 0.85
UpdateExclusiveMethod · 0.85
HandleDaggerPickupFunction · 0.85
SkidooUserControlFunction · 0.85
SkidooAnimationFunction · 0.85

Calls 1

IsHeldMethod · 0.80

Tested by 7

TestLaraHangFunction · 0.68
TestLaraHangJumpFunction · 0.68
TestLaraHangJumpUpFunction · 0.68
TestLaraWaterClimbOutFunction · 0.68
TestLaraLadderClimbOutFunction · 0.68
TestAndDoLaraLadderClimbFunction · 0.68
TestLaraCrawlVaultFunction · 0.68