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hub / github.com/TombEngine/TombEngine / PrintDebugMessage

Function PrintDebugMessage

TombEngine/Game/debug/debug.cpp:139–145  ·  view source on GitHub ↗

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137 }
138
139 void PrintDebugMessage(LPCSTR msg, ...)
140 {
141 auto args = va_list{};
142 va_start(args, msg);
143 g_Renderer.PrintDebugMessage(msg, args);
144 va_end(args);
145 }
146
147 void DrawDebugString(const std::string& string, const Vector3& pos, const Vector4& color, RendererDebugPage page)
148 {

Callers 10

DrawDebugInfoMethod · 0.85
PrintDebugMessageMethod · 0.85
DrawDebugMethod · 0.85
DrawDebugMethod · 0.85
DrawItemPathfindingFunction · 0.85
HandlePlayerDebugFunction · 0.85
EndDebugTimerFunction · 0.85
DrawDebugMethod · 0.85
DrawDebugMethod · 0.85
DrawDebugMethod · 0.85

Calls 1

PrintDebugMessageMethod · 0.80

Tested by

no test coverage detected